#pragma once #include "EntityRenderer.h" class Mob; using namespace std; #define PLAYER_NAME_READABLE_FULLSCREEN 16 #define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8 #define PLAYER_NAME_READABLE_DISTANCE_SD 8 // 4J - this used to be a generic : public class MobRenderer extends EntityRenderer class MobRenderer : public EntityRenderer { private: static const int MAX_ARMOR_LAYERS = 4; protected: Model *model; Model *armor; public: MobRenderer(Model *model, float shadow); virtual void setArmor(Model *armor); private: float rotlerp(float from, float to, float a); public: virtual void render(std::shared_ptr mob, double x, double y, double z, float rot, float a); protected: virtual void renderModel(std::shared_ptr mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); virtual void setupPosition(std::shared_ptr mob, double x, double y, double z); virtual void setupRotations(std::shared_ptr mob, float bob, float bodyRot, float a); virtual float getAttackAnim(std::shared_ptr mob, float a); virtual float getBob(std::shared_ptr mob, float a); virtual void additionalRendering(std::shared_ptr mob, float a); virtual int prepareArmorOverlay(std::shared_ptr mob, int layer, float a); virtual int prepareArmor(std::shared_ptr mob, int layer, float a); virtual void prepareSecondPassArmor(std::shared_ptr mob, int layer, float a); virtual float getFlipDegrees(std::shared_ptr mob); virtual int getOverlayColor(std::shared_ptr mob, float br, float a); virtual void scale(std::shared_ptr mob, float a); virtual void renderName(std::shared_ptr mob, double x, double y, double z); virtual void renderNameTag(std::shared_ptr mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000); public: // 4J Added virtual Model *getModel() { return model; } };