#pragma once #include "SurvivalMode.h" class DemoMode : public SurvivalMode { private: static const int DEMO_DAYS = 5; bool demoHasEnded; int demoEndedReminder; public: DemoMode(Minecraft *minecraft); virtual void tick(); private: void outputDemoReminder(); public: using GameMode::useItem; using SurvivalMode::useItemOn; virtual void startDestroyBlock(int x, int y, int z, int face); virtual void continueDestroyBlock(int x, int y, int z, int face); virtual bool destroyBlock(int x, int y, int z, int face); virtual bool useItem(std::shared_ptr player, Level *level, std::shared_ptr item); virtual bool useItemOn(std::shared_ptr player, Level *level, std::shared_ptr item, int x, int y, int z, int face); virtual void attack(std::shared_ptr player, std::shared_ptr entity); };