#include "stdafx.h" #include #include "XUI_Teleport.h" #include "..\..\ServerPlayer.h" #include "..\..\PlayerConnection.h" #include "..\..\PlayerList.h" #include "..\..\MinecraftServer.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\PlayerRenderer.h" #include "XUI_InGamePlayerOptions.h" #include "..\..\Minecraft.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\ClientConnection.h" #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h" #include "..\..\Xbox\Network\NetworkPlayerXbox.h" #include "TeleportCommand.h" //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { TeleportMenuInitData *initParam = (TeleportMenuInitData *)pInitData->pvInitData; m_iPad = initParam->iPad; m_teleportToPlayer = initParam->teleportToPlayer; delete initParam; MapChildControls(); if(m_teleportToPlayer) { m_title.SetText(app.GetString(IDS_TELEPORT_TO_PLAYER)); } else { m_title.SetText(app.GetString(IDS_TELEPORT_TO_ME)); } if(app.GetLocalPlayerCount()>1) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } DWORD playerCount = g_NetworkManager.GetPlayerCount(); m_playersCount = 0; for(DWORD i = 0; i < playerCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; } } g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &CScene_Teleport::OnPlayerChanged, this); ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); CXuiSceneBase::ShowDarkOverlay( m_iPad, TRUE ); return S_OK; } HRESULT CScene_Teleport::OnDestroy() { g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &CScene_Teleport::OnPlayerChanged, this); return S_OK; } HRESULT CScene_Teleport::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); HRESULT hr = S_OK; switch(pInputData->dwKeyCode) { case VK_PAD_B: case VK_PAD_BACK: case VK_ESCAPE: CXuiSceneBase::PlayUISFX(eSFX_Back); app.NavigateBack(pInputData->UserIndex); rfHandled = TRUE; break; } return hr; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); if( hObjPressed == playersList ) { INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ playersList.GetCurSel() ] ); INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); std::shared_ptr packet; if(m_teleportToPlayer) { packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID()); } else { packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID()); } ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad); conn->send( packet ); } return S_OK; } void CScene_Teleport::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { CScene_Teleport *scene = (CScene_Teleport *)callbackParam; bool playerFound = false; for(int i = 0; i < scene->m_playersCount; ++i) { if(playerFound) { scene->m_players[i-1] = scene->m_players[i]; } else if( scene->m_players[i] == pPlayer->GetSmallId() ) { if( scene->playersList.GetCurSel() == scene->playersList.GetItemCount() - 1 ) { scene->playersList.SetCurSel( scene->playersList.GetItemCount() - 2 ); } // Player removed playerFound = true; } } if( playerFound ) { --scene->m_playersCount; scene->playersList.DeleteItems( scene->playersList.GetItemCount() - 1, 1 ); } if( !playerFound ) { // Player added scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId(); ++scene->m_playersCount; scene->playersList.InsertItems( scene->playersList.GetItemCount(), 1 ); } } HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled) { if( pGetSourceTextData->bItemData ) { if( pGetSourceTextData->iItem < m_playersCount ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] ); if( player != NULL ) { #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<szText = L"WWWWWWWWWWWWWWWW"; } else #endif { pGetSourceTextData->szText = player->GetOnlineName(); } } else { pGetSourceTextData->szText = L""; } HRESULT hr; HXUIOBJ hButton, hVisual, hPlayerIcon, hVoiceIcon; hButton = playersList.GetItemControl(pGetSourceTextData->iItem); hr=XuiControlGetVisual(hButton,&hVisual); // Set the players icon hr=XuiElementGetChildById(hVisual,L"IconGroup",&hPlayerIcon); short colourIndex = app.GetPlayerColour( m_players[pGetSourceTextData->iItem] ); int playFrame = 0; switch(colourIndex) { case 1: XuiElementFindNamedFrame(hPlayerIcon, L"P1", &playFrame); break; case 2: XuiElementFindNamedFrame(hPlayerIcon, L"P2", &playFrame); break; case 3: XuiElementFindNamedFrame(hPlayerIcon, L"P3", &playFrame); break; case 4: XuiElementFindNamedFrame(hPlayerIcon, L"P4", &playFrame); break; case 5: XuiElementFindNamedFrame(hPlayerIcon, L"P5", &playFrame); break; case 6: XuiElementFindNamedFrame(hPlayerIcon, L"P6", &playFrame); break; case 7: XuiElementFindNamedFrame(hPlayerIcon, L"P7", &playFrame); break; case 8: XuiElementFindNamedFrame(hPlayerIcon, L"P8", &playFrame); break; case 9: XuiElementFindNamedFrame(hPlayerIcon, L"P9", &playFrame); break; case 10: XuiElementFindNamedFrame(hPlayerIcon, L"P10", &playFrame); break; case 11: XuiElementFindNamedFrame(hPlayerIcon, L"P11", &playFrame); break; case 12: XuiElementFindNamedFrame(hPlayerIcon, L"P12", &playFrame); break; case 13: XuiElementFindNamedFrame(hPlayerIcon, L"P13", &playFrame); break; case 14: XuiElementFindNamedFrame(hPlayerIcon, L"P14", &playFrame); break; case 15: XuiElementFindNamedFrame(hPlayerIcon, L"P15", &playFrame); break; case 0: default: XuiElementFindNamedFrame(hPlayerIcon, L"P0", &playFrame); break; }; if(playFrame < 0) playFrame = 0; XuiElementPlayTimeline(hPlayerIcon,playFrame,playFrame,playFrame,FALSE,FALSE); // Set the voice icon hr=XuiElementGetChildById(hVisual,L"VoiceGroup",&hVoiceIcon); playFrame = -1; if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { // Muted image XuiElementFindNamedFrame(hVoiceIcon, L"Muted", &playFrame); } else if( player->IsTalking() ) { // Talking image XuiElementFindNamedFrame(hVoiceIcon, L"Speaking", &playFrame); } else { // Not talking image XuiElementFindNamedFrame(hVoiceIcon, L"NotSpeaking", &playFrame); } } if(playFrame < 0) { XuiElementFindNamedFrame(hVoiceIcon, L"Normal", &playFrame); } XuiElementPlayTimeline(hVoiceIcon,playFrame,playFrame,playFrame,FALSE,FALSE); pGetSourceTextData->bDisplay = TRUE; bHandled = TRUE; } } return S_OK; } HRESULT CScene_Teleport::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled) { if( pGetSourceImageData->bItemData ) { if( pGetSourceImageData->iItem < m_playersCount ) { bHandled = TRUE; } } return S_OK; } HRESULT CScene_Teleport::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled) { pGetItemCountData->cItems = m_playersCount; bHandled = TRUE; return S_OK; } HRESULT CScene_Teleport::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) { bHandled=true; return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining); }