#include "stdafx.h" #include "XUI_Ctrl_CraftIngredientSlot.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" //----------------------------------------------------------------------------- // CXuiCtrlMinecraftSlot class //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot() { m_iID=0; m_Desc=NULL; m_isFoil = false; m_isDirty = false; m_item = nullptr; } //----------------------------------------------------------------------------- HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled) { HRESULT hr=S_OK; return hr; } //----------------------------------------------------------------------------- HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled) { if( m_iID != 0 || m_item != NULL ) { pData->item = m_item; pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil); pData->iDataBitField = MAKE_SLOTDISPLAY_DATA_BITMASK(m_iPad, m_uiAlpha,m_bDecorations,m_iCount,m_iScale,0); } else { pData->iDataBitField = 0; pData->szPath = L""; } pData->bDirty = m_isDirty ? TRUE : FALSE; m_isDirty = false; bHandled = TRUE; return S_OK; } HRESULT CXuiCtrlCraftIngredientSlot::OnGetSourceText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled) { pGetSourceTextData->szText=m_Desc; bHandled = TRUE; return S_OK; } void CXuiCtrlCraftIngredientSlot::SetRedBox(BOOL bVal) { HRESULT hr=S_OK; HXUIOBJ hObj,hObjChild; hr=GetVisual(&hObj); XuiElementGetChildById(hObj,L"BoxRed",&hObjChild); XuiElementSetShow(hObjChild,bVal); XuiElementGetChildById(hObj,L"Exclaim",&hObjChild); XuiElementSetShow(hObjChild,bVal); } void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCount, int iScale, unsigned int uiAlpha,bool bDecorations,bool isFoil, BOOL bShow) { m_item = nullptr; m_iID=iId; m_iAuxVal=iAuxVal; // 4J Stu - For clocks and compasses we set the aux value to a special one that signals we should use a default texture // rather than the dynamic one for the player // not right... auxvals for diggables are damage values, can be a lot higher if( (m_iAuxVal & 0xFF) == 0xFF && !( iId == Item::clock_Id || iId == Item::compass_Id ) ) // 4J Stu - If the aux value is set to match any m_iAuxVal = 0; // if the count comes in as 0, make it 1 m_iCount=iCount==0?1:iCount; m_iScale=iScale; m_uiAlpha=uiAlpha; m_bDecorations=bDecorations; m_isFoil = isFoil; m_iPad = iPad; m_isDirty = true; XuiElementSetShow(m_hObj,bShow); } void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, std::shared_ptr item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow) { if(item == NULL) SetIcon(iPad, 0,0,0,0,0,false,false,bShow); else { m_item = item; m_iID = item->id; m_iScale = iScale; m_uiAlpha = uiAlpha; m_bDecorations = bDecorations; m_iPad = iPad; m_isDirty = true; XuiElementSetShow(m_hObj,bShow); } } void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc) { HRESULT hr=S_OK; HXUIOBJ hObj,hObjChild; hr=GetVisual(&hObj); XuiElementGetChildById(hObj,L"text_name",&hObjChild); XuiControlSetText(hObjChild,Desc); XuiElementSetShow(hObjChild,Desc==NULL?FALSE:TRUE); m_Desc=Desc; }