#include "stdafx.h" #include "..\..\..\Minecraft.World\Mth.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\Random.h" #include "..\..\User.h" #include "..\..\MinecraftServer.h" #include "UI.h" #include "UIScene_MainMenu.h" #ifdef __ORBIS__ #include #endif Random *UIScene_MainMenu::random = new Random(); UIScene_MainMenu::UIScene_MainMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { #ifdef __ORBIS //m_ePatchCheckState=ePatchCheck_Idle; m_bRunGameChosen=false; m_bErrorDialogRunning=false; #endif // Setup all the Iggy references we need for this scene initialiseMovie(); parentLayer->addComponent(iPad,eUIComponent_Panorama); parentLayer->addComponent(iPad,eUIComponent_Logo); m_eAction=eAction_None; m_bIgnorePress=false; m_buttons[(int)eControl_PlayGame].init(app.GetString(IDS_PLAY_GAME),eControl_PlayGame); #ifdef _XBOX_ONE if(!ProfileManager.IsFullVersion()) m_buttons[(int)eControl_PlayGame].setLabel(app.GetString(IDS_PLAY_TRIAL_GAME)); app.SetReachedMainMenu(); #endif m_buttons[(int)eControl_Leaderboards].init(app.GetString(IDS_LEADERBOARDS),eControl_Leaderboards); m_buttons[(int)eControl_Achievements].init(app.GetString(IDS_ACHIEVEMENTS),eControl_Achievements); m_buttons[(int)eControl_HelpAndOptions].init(app.GetString(IDS_HELP_AND_OPTIONS),eControl_HelpAndOptions); if(ProfileManager.IsFullVersion()) { m_bTrialVersion=false; m_buttons[(int)eControl_UnlockOrDLC].init(app.GetString(IDS_DOWNLOADABLECONTENT),eControl_UnlockOrDLC); } else { m_bTrialVersion=true; m_buttons[(int)eControl_UnlockOrDLC].init(app.GetString(IDS_UNLOCK_FULL_GAME),eControl_UnlockOrDLC); } #ifndef _DURANGO m_buttons[(int)eControl_Exit].init(app.GetString(IDS_EXIT_GAME),eControl_Exit); #else m_buttons[(int)eControl_XboxHelp].init(app.GetString(IDS_XBOX_HELP_APP), eControl_XboxHelp); #endif #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) // Not allowed to exit from a PS3 game from the game - have to use the PS button removeControl( &m_buttons[(int)eControl_Exit], false ); // We don't have a way to display trophies/achievements, so remove the button removeControl( &m_buttons[(int)eControl_Achievements], false ); m_bLaunchFullVersionPurchase=false; #endif #ifdef _DURANGO // Allowed to not have achievements in the menu removeControl( &m_buttons[(int)eControl_Achievements], false ); // Not allowed to exit from a Xbox One game from the game - have to use the Home button //removeControl( &m_buttons[(int)eControl_Exit], false ); m_bWaitingForDLCInfo=false; #endif doHorizontalResizeCheck(); m_splash = L""; wstring filename = L"splashes.txt"; if( app.hasArchiveFile(filename) ) { byteArray splashesArray = app.getArchiveFile(filename); ByteArrayInputStream bais(splashesArray); InputStreamReader isr( &bais ); BufferedReader br( &isr ); wstring line = L""; while ( !(line = br.readLine()).empty() ) { line = trimString( line ); if (line.length() > 0) { m_splashes.push_back(line); } } br.close(); } m_bIgnorePress=false; m_bLoadTrialOnNetworkManagerReady = false; // 4J Stu - Clear out any loaded game rules app.setLevelGenerationOptions(NULL); // 4J Stu - Reset the leaving game flag so that we correctly handle signouts while in the menus g_NetworkManager.ResetLeavingGame(); #if TO_BE_IMPLEMENTED // Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); #endif } UIScene_MainMenu::~UIScene_MainMenu() { m_parentLayer->removeComponent(eUIComponent_Panorama); m_parentLayer->removeComponent(eUIComponent_Logo); } void UIScene_MainMenu::updateTooltips() { int iX = -1; int iA = -1; if(!m_bIgnorePress) { iA = IDS_TOOLTIPS_SELECT; #ifdef _XBOX_ONE iX = IDS_TOOLTIPS_CHOOSE_USER; #elif defined __PSVITA__ if(ProfileManager.IsFullVersion()) { iX = IDS_TOOLTIP_CHANGE_NETWORK_MODE; } #endif } ui.SetTooltips( DEFAULT_XUI_MENU_USER, iA, -1, iX); } void UIScene_MainMenu::updateComponents() { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } void UIScene_MainMenu::handleGainFocus(bool navBack) { UIScene::handleGainFocus(navBack); ui.ShowPlayerDisplayname(false); m_bIgnorePress=false; // 4J-JEV: This needs to come before SetLockedProfile(-1) as it wipes the XbLive contexts. if (!navBack) { for (int iPad = 0; iPad < MAX_LOCAL_PLAYERS; iPad++) { // For returning to menus after exiting a game. if (ProfileManager.IsSignedIn(iPad) ) { ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false); } } } ProfileManager.SetLockedProfile(-1); m_bIgnorePress = false; updateTooltips(); #ifdef _DURANGO ProfileManager.ClearGameUsers(); #endif if(navBack && ProfileManager.IsFullVersion()) { // Replace the Unlock Full Game with Downloadable Content m_buttons[(int)eControl_UnlockOrDLC].setLabel(app.GetString(IDS_DOWNLOADABLECONTENT)); } #if TO_BE_IMPLEMENTED // Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); m_Timer.SetShow(FALSE); #endif m_controlTimer.setVisible( false ); // 4J-PB - remove the "hobo humping" message legal say we can't have, and the 1080p one for Vita #ifdef __PSVITA__ int splashIndex = eSplashRandomStart + 2 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 2) ); #else int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) ); #endif // Override splash text on certain dates SYSTEMTIME LocalSysTime; GetLocalTime( &LocalSysTime ); if (LocalSysTime.wMonth == 11 && LocalSysTime.wDay == 9) { splashIndex = eSplashHappyBirthdayEx; } else if (LocalSysTime.wMonth == 6 && LocalSysTime.wDay == 1) { splashIndex = eSplashHappyBirthdayNotch; } else if (LocalSysTime.wMonth == 12 && LocalSysTime.wDay == 24) // the Java game shows this on Christmas Eve, so we will too { splashIndex = eSplashMerryXmas; } else if (LocalSysTime.wMonth == 1 && LocalSysTime.wDay == 1) { splashIndex = eSplashHappyNewYear; } //splashIndex = 47; // Very short string //splashIndex = 194; // Very long string //splashIndex = 295; // Coloured //splashIndex = 296; // Noise m_splash = m_splashes.at( splashIndex ); } wstring UIScene_MainMenu::getMoviePath() { return L"MainMenu"; } void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); if(m_bIgnorePress) return; #if defined (__ORBIS__) || defined (__PSVITA__) // ignore all players except player 0 - it's their profile that is currently being used if(iPad!=0) return; #endif ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif if(pressed) { ProfileManager.SetPrimaryPad(iPad); ProfileManager.SetLockedProfile(-1); sendInputToMovie(key, repeat, pressed, released); } break; #ifdef _XBOX_ONE case ACTION_MENU_X: if(pressed) { m_bIgnorePress = true; ProfileManager.RequestSignInUI(false, false, false, false, false, ChooseUser_SignInReturned, this, iPad); } break; #endif #ifdef __PSVITA__ case ACTION_MENU_X: if(pressed && ProfileManager.IsFullVersion()) { UINT uiIDA[2]; uiIDA[0]=IDS__NETWORK_PSN; uiIDA[1]=IDS_NETWORK_ADHOC; ui.RequestMessageBox(IDS_SELECT_NETWORK_MODE_TITLE, IDS_SELECT_NETWORK_MODE_TEXT, uiIDA, 2, XUSER_INDEX_ANY, &UIScene_MainMenu::SelectNetworkModeReturned,this); } break; #endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) { int primaryPad = ProfileManager.GetPrimaryPad(); int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL; switch((int)controlId) { case eControl_PlayGame: #ifdef __ORBIS__ { m_bIgnorePress=true; //CD - Added for audio ui.PlayUISFX(eSFX_Press); ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_PlayGame, this); } #else m_eAction=eAction_RunGame; //CD - Added for audio ui.PlayUISFX(eSFX_Press); signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned; #endif break; case eControl_Leaderboards: //CD - Added for audio ui.PlayUISFX(eSFX_Press); #ifdef __ORBIS__ ProfileManager.RefreshChatAndContentRestrictions(RefreshChatAndContentRestrictionsReturned_Leaderboards, this); #else m_eAction=eAction_RunLeaderboards; signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned; #endif break; case eControl_Achievements: //CD - Added for audio ui.PlayUISFX(eSFX_Press); m_eAction=eAction_RunAchievements; signInReturnedFunc = &UIScene_MainMenu::Achievements_SignInReturned; break; case eControl_HelpAndOptions: //CD - Added for audio ui.PlayUISFX(eSFX_Press); m_eAction=eAction_RunHelpAndOptions; signInReturnedFunc = &UIScene_MainMenu::HelpAndOptions_SignInReturned; break; case eControl_UnlockOrDLC: //CD - Added for audio ui.PlayUISFX(eSFX_Press); m_eAction=eAction_RunUnlockOrDLC; signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned; break; case eControl_Exit: //CD - Added for audio ui.PlayUISFX(eSFX_Press); if( ProfileManager.IsFullVersion() ) { UINT uiIDA[2]; uiIDA[0]=IDS_CANCEL; uiIDA[1]=IDS_OK; ui.RequestMessageBox(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&UIScene_MainMenu::ExitGameReturned,this); } else { #ifdef _XBOX #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell); #endif } break; #ifdef _DURANGO case eControl_XboxHelp: ui.PlayUISFX(eSFX_Press); m_eAction=eAction_RunXboxHelp; signInReturnedFunc = &UIScene_MainMenu::XboxHelp_SignInReturned; break; #endif default: __debugbreak(); } bool confirmUser = false; // Note: if no sign in returned func, assume this isn't required if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { if (confirmUser) { ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, this, primaryPad); } else { RunAction(primaryPad); } } else { // Ask user to sign in UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, this, app.GetStringTable()); } } } // Run current action void UIScene_MainMenu::RunAction(int iPad) { switch(m_eAction) { case eAction_RunGame: RunPlayGame(iPad); break; case eAction_RunLeaderboards: RunLeaderboards(iPad); break; case eAction_RunAchievements: RunAchievements(iPad); break; case eAction_RunHelpAndOptions: RunHelpAndOptions(iPad); break; case eAction_RunUnlockOrDLC: RunUnlockOrDLC(iPad); break; #ifdef _DURANGO case eAction_RunXboxHelp: // 4J: Launch the dummy xbox help application. WXS::User^ user = ProfileManager.GetUser(ProfileManager.GetPrimaryPad()); Windows::Xbox::ApplicationModel::Help::Show(user); break; #endif } } void UIScene_MainMenu::customDraw(IggyCustomDrawCallbackRegion *region) { if(wcscmp((wchar_t *)region->name,L"Splash")==0) { PIXBeginNamedEvent(0,"Custom draw splash"); customDrawSplash(region); PIXEndNamedEvent(); } } void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); // 4J Stu - Move this to the ctor when the main menu is not the first scene we navigate to ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys); m_fScreenWidth=(float)pMinecraft->width_phys; m_fRawWidth=(float)ssc.rawWidth; m_fScreenHeight=(float)pMinecraft->height_phys; m_fRawHeight=(float)ssc.rawHeight; // Setup GDraw, normal game render states and matrices CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region); delete customDrawRegion; Font *font = pMinecraft->font; // build and render with the game call glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glPushMatrix(); float width = region->x1 - region->x0; float height = region->y1 - region->y0; float xo = width/2; float yo = height; glTranslatef(xo, yo, 0); glRotatef(-17, 0, 0, 1); float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 / 1000.0f * PI * 2) * 0.1f); sss*=(m_fScreenWidth/m_fRawWidth); sss = sss * 100 / (font->width(m_splash) + 8 * 4); glScalef(sss, sss, sss); //drawCenteredString(font, splash, 0, -8, 0xffff00); font->drawShadow(m_splash, 0 - (font->width(m_splash)) / 2, -8, 0xffff00); glPopMatrix(); glDisable(GL_RESCALE_NORMAL); glEnable(GL_DEPTH_TEST); // Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } int UIScene_MainMenu::MustSignInReturned(void *pParam, int iPad, C4JStorage::EMessageResult result) { UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { // we need to specify local game here to display local and LIVE profiles in the list switch(pClass->m_eAction) { case eAction_RunGame: ProfileManager.RequestSignInUI(false, true, false, false, true, &UIScene_MainMenu::CreateLoad_SignInReturned, pClass, iPad ); break; case eAction_RunHelpAndOptions: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::HelpAndOptions_SignInReturned, pClass, iPad ); break; case eAction_RunLeaderboards: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Leaderboards_SignInReturned, pClass, iPad ); break; case eAction_RunAchievements: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::Achievements_SignInReturned, pClass, iPad ); break; case eAction_RunUnlockOrDLC: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, iPad ); break; #ifdef _DURANGO case eAction_RunXboxHelp: ProfileManager.RequestSignInUI(false, false, true, false, true, &UIScene_MainMenu::XboxHelp_SignInReturned, pClass, iPad ); break; #endif } } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;im_eAction) { case eAction_RunLeaderboardsPSN: SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass); break; case eAction_RunGamePSN: SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass); break; case eAction_RunUnlockOrDLCPSN: SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass); break; } #elif defined __PSVITA__ switch(pClass->m_eAction) { case eAction_RunLeaderboardsPSN: //CD - Must force Ad-Hoc off if they want leaderboard PSN sign-in //Save settings change app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0); //Force off CGameNetworkManager::setAdhocMode(false); //Now Sign-in SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass); break; case eAction_RunGamePSN: SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass); break; case eAction_RunUnlockOrDLCPSN: //CD - Must force Ad-Hoc off if they want commerce PSN sign-in //Save settings change app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0); //Force off CGameNetworkManager::setAdhocMode(false); //Now Sign-in SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass); break; } #else switch(pClass->m_eAction) { case eAction_RunLeaderboardsPSN: SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::Leaderboards_SignInReturned, pClass, true, iPad); break; case eAction_RunGamePSN: SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::CreateLoad_SignInReturned, pClass, true, iPad); break; case eAction_RunUnlockOrDLCPSN: SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass, true, iPad); break; } #endif } else { if( pClass->m_eAction == eAction_RunGamePSN ) { if( result == C4JStorage::EMessage_Cancelled) CreateLoad_SignInReturned(pClass, false, 0); else CreateLoad_SignInReturned(pClass, true, 0); } else { pClass->m_bIgnorePress=false; } } return 0; } #endif int UIScene_MainMenu::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad) { UIScene_MainMenu *pClass = (UIScene_MainMenu *)pParam; if(bContinue) { // 4J-JEV: Don't we only need to update rich-presence if the sign-in status changes. ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false); #if TO_BE_IMPLEMENTED if(app.GetTMSDLCInfoRead()) #endif { ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad()); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(iPad,eUIScene_HelpAndOptionsMenu); } #if TO_BE_IMPLEMENTED else { // Changing to async TMS calls app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions); // block all input pClass->m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files for(int i=0;im_Buttons[i].SetShow(FALSE); } pClass->updateTooltips(); pClass->m_Timer.SetShow(TRUE); } #endif } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;im_bIgnorePress = false; return 0; } #endif int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, int iPad) { UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(bContinue) { // 4J-JEV: We only need to update rich-presence if the sign-in status changes. ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false); UINT uiIDA[1] = { IDS_OK }; if(ProfileManager.IsGuest(ProfileManager.GetPrimaryPad())) { pClass->m_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad()); // change the minecraft player name Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); if(ProfileManager.IsFullVersion()) { bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); #ifdef __PSVITA__ if(CGameNetworkManager::usingAdhocMode()) { if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) { bSignedInLive = true; } else { // adhoc mode, but we didn't make the connection, turn off adhoc mode, and just go with whatever the regular online status is CGameNetworkManager::setAdhocMode(false); bSignedInLive = ProfileManager.IsSignedInLive(iPad); } } #endif // Check if we're signed in to LIVE if(bSignedInLive) { // 4J-PB - Need to check for installed DLC if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad); if(ProfileManager.IsGuest(iPad)) { pClass->m_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { // 4J Stu - Not relevant to PS3 #ifdef _XBOX_ONE // if(app.GetTMSDLCInfoRead() && app.GetBanListRead(iPad)) if(app.GetBanListRead(iPad)) { Minecraft *pMinecraft=Minecraft::GetInstance(); pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); // ensure we've applied this player's settings app.ApplyGameSettingsChanged(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu); } else { app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame); // block all input pClass->m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files // for(int i=0;iupdateTooltips(); pClass->m_controlTimer.setVisible( true ); } #endif #if TO_BE_IMPLEMENTED // check if all the TMS files are loaded if(app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() && app.GetBanListRead(iPad)) { if(StorageManager.SetSaveDevice(&UIScene_MainMenu::DeviceSelectReturned,pClass)==true) { // save device already selected // ensure we've applied this player's settings app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad()); // check for DLC // start timer to track DLC check finished pClass->m_Timer.SetShow(TRUE); XuiSetTimer(pClass->m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad); } } else { // Changing to async TMS calls app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame); // block all input pClass->m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files for(int i=0;im_Buttons[i].SetShow(FALSE); } updateTooltips(); pClass->m_Timer.SetShow(TRUE); } #else Minecraft *pMinecraft=Minecraft::GetInstance(); pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); // ensure we've applied this player's settings app.ApplyGameSettingsChanged(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu); #endif } } else { #if TO_BE_IMPLEMENTED // offline ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() ); #else app.DebugPrintf("Offline Profile returned not implemented\n"); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu); #endif } } else { // 4J-PB - if this is the trial game, we can't have any networking // Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet. // Need to let them action in the main loop when they come in // ensure we've applied this player's settings //app.ApplyGameSettingsChanged(iPad); #if defined(__PS3__) || defined(__ORBIS__) || defined( __PSVITA__) // ensure we've applied this player's settings - we do have them on PS3 app.ApplyGameSettingsChanged(iPad); #endif #ifdef __ORBIS__ if(!g_NetworkManager.IsReadyToPlayOrIdle()) { pClass->m_bLoadTrialOnNetworkManagerReady = true; ui.NavigateToScene(iPad, eUIScene_Timer); } else #endif { // go straight in to the trial level LoadTrial(); } } } } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;im_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else if(!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { pClass->m_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1); } else { bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { pClass->m_bIgnorePress=false; #if !(defined(_XBOX) || defined(_WIN64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms // you can't see leaderboards UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); #endif } else { ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad()); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LeaderboardsMenu); } } } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;im_bIgnorePress=false; // 4J-JEV: We only need to update rich-presence if the sign-in status changes. ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS, false); XShowAchievementsUI( ProfileManager.GetPrimaryPad() ); } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;iRunUnlockOrDLC(iPad); } else { pClass->m_bIgnorePress=false; // unlock the profile ProfileManager.SetLockedProfile(-1); for(int i=0;im_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); bool bPatchAvailable; switch(pClass->m_errorCode) { case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST: case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED: bPatchAvailable=true; break; default: bPatchAvailable=false; break; } if(!bPatchAvailable) { pClass->m_eAction=eAction_RunGame; signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned; } else { pClass->m_bRunGameChosen=true; pClass->m_bErrorDialogRunning=true; int32_t ret=sceErrorDialogInitialize(); if ( ret==SCE_OK ) { SceErrorDialogParam param; sceErrorDialogParamInitialize( ¶m ); // 4J-PB - We want to display the option to get the patch now param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode; ret = sceUserServiceGetInitialUser( ¶m.userId ); if ( ret == SCE_OK ) { ret=sceErrorDialogOpen( ¶m ); } return; } // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; // ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass); } // Check if PSN is unavailable because of age restriction if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) { UINT uiIDA[1]; uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::PlayOfflineReturned, pClass, app.GetStringTable()); return; } bool confirmUser = false; // Note: if no sign in returned func, assume this isn't required if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { if (confirmUser) { ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, pClass, primaryPad); } else { pClass->RunAction(primaryPad); } } else { // Ask user to sign in UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass, app.GetStringTable()); } } } void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(void *pParam) { int primaryPad = ProfileManager.GetPrimaryPad(); UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; int (*signInReturnedFunc) (LPVOID,const bool, const int iPad) = NULL; // 4J-PB - Check if there is a patch for the game pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); bool bPatchAvailable; switch(pClass->m_errorCode) { case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST: case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED: bPatchAvailable=true; break; default: bPatchAvailable=false; break; } if(!bPatchAvailable) { pClass->m_eAction=eAction_RunLeaderboards; signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned; } else { int32_t ret=sceErrorDialogInitialize(); pClass->m_bErrorDialogRunning=true; if ( ret==SCE_OK ) { SceErrorDialogParam param; sceErrorDialogParamInitialize( ¶m ); // 4J-PB - We want to display the option to get the patch now param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode; ret = sceUserServiceGetInitialUser( ¶m.userId ); if ( ret == SCE_OK ) { ret=sceErrorDialogOpen( ¶m ); } } // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; // ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass); } bool confirmUser = false; // Update error code pClass->m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); // Check if PSN is unavailable because of age restriction if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) { UINT uiIDA[1]; uiIDA[0] = IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, pClass, app.GetStringTable()); return; } // Note: if no sign in returned func, assume this isn't required if (signInReturnedFunc != NULL) { if(ProfileManager.IsSignedIn(primaryPad)) { if (confirmUser) { ProfileManager.RequestSignInUI(false, false, true, false, true, signInReturnedFunc, pClass, primaryPad); } else { pClass->RunAction(primaryPad); } } else { // Ask user to sign in UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass, app.GetStringTable()); } } } int UIScene_MainMenu::PlayOfflineReturned(void *pParam, int iPad, C4JStorage::EMessageResult result) { UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { if (pClass->m_eAction == eAction_RunGame) { CreateLoad_SignInReturned(pClass, true, 0); } else { pClass->m_bIgnorePress=false; } } else { pClass->m_bIgnorePress=false; } return 0; } #endif void UIScene_MainMenu::RunPlayGame(int iPad) { Minecraft *pMinecraft=Minecraft::GetInstance(); // clear the remembered signed in users so their profiles get read again app.ClearSignInChangeUsersMask(); app.ReleaseSaveThumbnail(); if(ProfileManager.IsGuest(iPad)) { UINT uiIDA[1]; uiIDA[0]=IDS_OK; m_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { ProfileManager.SetLockedProfile(iPad); // If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen ProfileManager.QuerySigninStatus(); // 4J-PB - Need to check for installed DLC if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad); if(ProfileManager.IsFullVersion()) { // are we offline? bool bSignedInLive = ProfileManager.IsSignedInLive(iPad); #ifdef __PSVITA__ if(app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_PSVita_NetworkModeAdhoc) == true) { CGameNetworkManager::setAdhocMode(true); bSignedInLive = SQRNetworkManager_AdHoc_Vita::GetAdhocStatus(); app.DebugPrintf("Adhoc mode signed in : %s\n", bSignedInLive ? "true" : "false"); } else { CGameNetworkManager::setAdhocMode(false); app.DebugPrintf("PSN mode signed in : %s\n", bSignedInLive ? "true" : "false"); } #endif //__PSVITA__ if(!bSignedInLive) { #if defined(__PS3__) || defined __PSVITA__ // enable input again m_bIgnorePress=false; // Not sure why 360 doesn't need this, but leaving as __PS3__ only for now until we see that it does. Without this, on a PS3 offline game, the primary player just gets the default Player1234 type name pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); m_eAction=eAction_RunGamePSN; // get them to sign in to online UINT uiIDA[2]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE; #ifdef __PSVITA__ if(CGameNetworkManager::usingAdhocMode()) { uiIDA[0]=IDS_NETWORK_ADHOC; // this should be "Connect to adhoc network" ui.RequestMessageBox(IDS_PRO_NOTADHOCONLINE_TITLE, IDS_PRO_NOTADHOCONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this, app.GetStringTable()); } else { /* 4J-PB - Add this after release // Determine why they're not "signed in live" if (ProfileManager.IsSignedInPSN(iPad)) { m_eAction=eAction_RunGame; // Signed in to PSN but not connected (no internet access) UINT uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this, app.GetStringTable()); } else { m_eAction=eAction_RunGamePSN; // Not signed in to PSN ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); return; } */ ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this, app.GetStringTable()); } #else ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); #endif #elif defined __ORBIS__ // Determine why they're not "signed in live" if (ProfileManager.isSignedInPSN(iPad)) { m_eAction=eAction_RunGame; // Signed in to PSN but not connected (no internet access) assert(!ProfileManager.isConnectedToPSN(iPad)); UINT uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, UIScene_MainMenu::PlayOfflineReturned, this, app.GetStringTable()); } else { m_eAction=eAction_RunGamePSN; // Not signed in to PSN UINT uiIDA[2]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1] = IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable(), NULL, 0, false); return; } #else ProfileManager.SetLockedProfile(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu); #endif } else { #ifdef _XBOX_ONE if(!app.GetBanListRead(iPad)) { app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame); // block all input m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files // for(int i=0;iuser->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); // save device already selected // ensure we've applied this player's settings app.ApplyGameSettingsChanged(iPad); // check for DLC // start timer to track DLC check finished m_Timer.SetShow(TRUE); XuiSetTimer(m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME); //app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad); } } else { // Changing to async TMS calls app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame); // block all input m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files for(int i=0;iuser->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); // ensure we've applied this player's settings app.ApplyGameSettingsChanged(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_LoadOrJoinMenu); #endif } } else { // 4J-PB - if this is the trial game, we can't have any networking // go straight in to the trial level // change the minecraft player name Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad())); // Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet. // Need to let them action in the main loop when they come in // ensure we've applied this player's settings //app.ApplyGameSettingsChanged(iPad); #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) // ensure we've applied this player's settings - we do have them on PS3 app.ApplyGameSettingsChanged(iPad); #endif #ifdef __ORBIS__ if(!g_NetworkManager.IsReadyToPlayOrIdle()) { m_bLoadTrialOnNetworkManagerReady = true; ui.NavigateToScene(iPad, eUIScene_Timer); } else #endif { LoadTrial(); } } } } void UIScene_MainMenu::RunLeaderboards(int iPad) { UINT uiIDA[1]; uiIDA[0]=IDS_OK; // guests can't look at leaderboards if(ProfileManager.IsGuest(iPad)) { ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else if(!ProfileManager.IsSignedInLive(iPad)) { #if defined __PS3__ || defined __PSVITA__ m_eAction=eAction_RunLeaderboardsPSN; // get them to sign in to online UINT uiIDA[1]; uiIDA[0]=IDS_PRO_NOTONLINE_ACCEPT; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_MainMenu::MustSignInReturnedPSN,this, app.GetStringTable()); /* 4J-PB - Add this after release #elif defined __PSVITA__ m_eAction=eAction_RunLeaderboardsPSN; // Determine why they're not "signed in live" if (ProfileManager.IsSignedInPSN(iPad)) { // Signed in to PSN but not connected (no internet access) UINT uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); } else { // Not signed in to PSN UINT uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); return; }*/ #elif defined __ORBIS__ m_eAction=eAction_RunLeaderboardsPSN; // Determine why they're not "signed in live" if (ProfileManager.isSignedInPSN(iPad)) { // Signed in to PSN but not connected (no internet access) assert(!ProfileManager.isConnectedToPSN(iPad)); UINT uiIDA[1]; uiIDA[0] = IDS_OK; ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPad, NULL, NULL, app.GetStringTable()); } else { // Not signed in to PSN UINT uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); return; } #else ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1); #endif } else { // we're supposed to check for parental control restrictions before showing leaderboards // The title enforces the user's NP parental control setting for age-based content //restriction in network communications. // If age restrictions are in place and the user's age does not meet // the age restriction of the title's online service content rating (CERO, ESRB, PEGI, etc.), then the title must //display a message such as the following and disallow online service for this user. bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { #if !(defined(_XBOX) || defined(_WIN64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms // you can't see leaderboards UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this, app.GetStringTable()); #endif } else { ProfileManager.SetLockedProfile(iPad); // If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen ProfileManager.QuerySigninStatus(); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(iPad, eUIScene_LeaderboardsMenu); } } } void UIScene_MainMenu::RunUnlockOrDLC(int iPad) { UINT uiIDA[1]; uiIDA[0]=IDS_OK; // Check if this means downloadable content if(ProfileManager.IsFullVersion()) { #ifdef __ORBIS__ // 4J-PB - Check if there is a patch for the game m_errorCode = ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad()); bool bPatchAvailable; switch(m_errorCode) { case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST: case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED: bPatchAvailable=true; break; default: bPatchAvailable=false; break; } if(bPatchAvailable) { m_bIgnorePress=false; int32_t ret=sceErrorDialogInitialize(); m_bErrorDialogRunning=true; if ( ret==SCE_OK ) { SceErrorDialogParam param; sceErrorDialogParamInitialize( ¶m ); // 4J-PB - We want to display the option to get the patch now param.errorCode = SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED;//pClass->m_errorCode; ret = sceUserServiceGetInitialUser( ¶m.userId ); if ( ret == SCE_OK ) { ret=sceErrorDialogOpen( ¶m ); } } // UINT uiIDA[1]; // uiIDA[0]=IDS_OK; // ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE, IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,this); return; } // Check if PSN is unavailable because of age restriction if (m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) { m_bIgnorePress=false; UINT uiIDA[1]; uiIDA[0] = IDS_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, this, app.GetStringTable()); return; } #endif // downloadable content if(ProfileManager.IsSignedInLive(iPad)) { if(ProfileManager.IsGuest(iPad)) { m_bIgnorePress=false; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { // If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen ProfileManager.QuerySigninStatus(); #if defined _XBOX_ONE if(app.GetTMSDLCInfoRead()) #endif { bool bContentRestricted=false; #if defined(__PS3__) || defined(__PSVITA__) ProfileManager.GetChatAndContentRestrictions(iPad,true,NULL,&bContentRestricted,NULL); #endif if(bContentRestricted) { m_bIgnorePress=false; #if !(defined(_XBOX) || defined(_WIN64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms // you can't see the store UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this, app.GetStringTable()); #endif } else { ProfileManager.SetLockedProfile(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu); } } #if defined _XBOX_ONE else { // Changing to async TMS calls app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_DLCMain); // block all input m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files // for(int i=0;iRecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID); ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game); #endif } } } void UIScene_MainMenu::tick() { UIScene::tick(); #if defined(__PS3__) || defined (__ORBIS__) || defined(__PSVITA__) if(m_bLaunchFullVersionPurchase) { int iCommerceState=app.GetCommerceState(); // 4J-PB - if there's a commerce error - store down, player can't access store - let the DisplayFullVersionPurchase show the error if((iCommerceState==CConsoleMinecraftApp::eCommerce_State_Online) || (iCommerceState==CConsoleMinecraftApp::eCommerce_State_Error)) { m_bLaunchFullVersionPurchase=false; m_bIgnorePress=false; updateTooltips(); // 4J-PB - need to check this user can access the store bool bContentRestricted=false; ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL); if(bContentRestricted) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this, app.GetStringTable()); } else { TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID); ProfileManager.DisplayFullVersionPurchase(false,ProfileManager.GetPrimaryPad(),eSen_UpsellID_Full_Version_Of_Game); } } } // 4J-PB - check for a trial version changing to a full version if(m_bTrialVersion) { if(ProfileManager.IsFullVersion()) { m_bTrialVersion=false; m_buttons[(int)eControl_UnlockOrDLC].init(app.GetString(IDS_DOWNLOADABLECONTENT),eControl_UnlockOrDLC); } } #endif #if defined _XBOX_ONE if(m_bWaitingForDLCInfo) { if(app.GetTMSDLCInfoRead()) { m_bWaitingForDLCInfo=false; ProfileManager.SetLockedProfile(m_iPad); ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu); } } if(g_NetworkManager.ShouldMessageForFullSession()) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_IN_PARTY_SESSION_FULL, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable()); } #endif #ifdef __ORBIS__ // process the error dialog (for a patch being available) // SQRNetworkManager_Orbis::tickErrorDialog also runs the error dialog, so wrap this so this doesn't terminate a signin dialog if(m_bErrorDialogRunning) { SceErrorDialogStatus stat = sceErrorDialogUpdateStatus(); if( stat == SCE_ERROR_DIALOG_STATUS_FINISHED ) { sceErrorDialogTerminate(); // if m_bRunGameChosen is true, we're here after selecting play game, and we should let the user continue with an offline game if(m_bRunGameChosen) { m_bRunGameChosen=false; m_eAction = eAction_RunGame; // give the option of continuing offline UINT uiIDA[1]; uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE; ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE, uiIDA, 1, ProfileManager.GetPrimaryPad(), &UIScene_MainMenu::PlayOfflineReturned, this, app.GetStringTable()); } m_bErrorDialogRunning=false; } } if(m_bLoadTrialOnNetworkManagerReady && g_NetworkManager.IsReadyToPlayOrIdle()) { m_bLoadTrialOnNetworkManagerReady = false; LoadTrial(); } #endif } void UIScene_MainMenu::RunAchievements(int iPad) { #if TO_BE_IMPLEMENTED UINT uiIDA[1]; uiIDA[0]=IDS_OK; // guests can't look at achievements if(ProfileManager.IsGuest(iPad)) { ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { XShowAchievementsUI( iPad ); } #endif } void UIScene_MainMenu::RunHelpAndOptions(int iPad) { if(ProfileManager.IsGuest(iPad)) { UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1); } else { // If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen ProfileManager.QuerySigninStatus(); #if TO_BE_IMPLEMENTED // 4J-PB - You can be offline and still can go into help and options if(app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad)) #endif { ProfileManager.SetLockedProfile(iPad); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(iPad,eUIScene_HelpAndOptionsMenu); } #if TO_BE_IMPLEMENTED else { // Changing to async TMS calls app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions); // block all input m_bIgnorePress=true; // We want to hide everything in this scene and display a timer until we get a completion for the TMS files for(int i=0;iseed = 0; param->saveData = NULL; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ) | app.GetGameHostOption(eGameHostOption_DisableSaving); vector *generators = app.getLevelGenerators(); param->levelGen = generators->at(0); LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = ProfileManager.GetPrimaryPad(); loadingParams->completionData = completionData; ui.ShowTrialTimer(true); #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } void UIScene_MainMenu::handleUnlockFullVersion() { m_buttons[(int)eControl_UnlockOrDLC].setLabel(app.GetString(IDS_DOWNLOADABLECONTENT),true); } #ifdef __PSVITA__ int UIScene_MainMenu::SelectNetworkModeReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { app.DebugPrintf("Setting network mode to PSN\n"); app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0); } else if(result==C4JStorage::EMessage_ResultDecline) { app.DebugPrintf("Setting network mode to Adhoc\n"); app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 1); } pClass->updateTooltips(); return 0; } #endif //__PSVITA__