#include "stdafx.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "LavaSlimeModel.h" #include "LavaSlimeRenderer.h" ResourceLocation LavaSlimeRenderer::MAGMACUBE_LOCATION = ResourceLocation(TN_MOB_LAVA); LavaSlimeRenderer::LavaSlimeRenderer() : MobRenderer(new LavaSlimeModel(), .25f) { this->modelVersion = ((LavaSlimeModel *) model)->getModelVersion(); } ResourceLocation *LavaSlimeRenderer::getTextureLocation(shared_ptr mob) { return &MAGMACUBE_LOCATION; } void LavaSlimeRenderer::scale(shared_ptr _slime, float a) { // 4J - original version used generics and thus had an input parameter of type LavaSlime rather than shared_ptr we have here - // do some casting around instead shared_ptr slime = dynamic_pointer_cast(_slime); int size = slime->getSize(); float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); float s = size; glScalef(w * s, 1 / w * s, w * s); }