#include "stdafx.h" #include "UI.h" #include "UIScene_TeleportMenu.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.network.packet.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\ClientConnection.h" #include "TeleportCommand.h" UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData; m_teleportToPlayer = initParam->teleportToPlayer; delete initParam; if(m_teleportToPlayer) { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_PLAYER)); } else { m_labelTitle.init(app.GetString(IDS_TELEPORT_TO_ME)); } m_playerList.init(eControl_GamePlayers); for(unsigned int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; ++i) { m_playerNames[i] = L""; } DWORD playerCount = g_NetworkManager.GetPlayerCount(); m_playersCount = 0; for(DWORD i = 0; i < playerCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; wstring playerName = L""; #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<GetDisplayName(); } int voiceStatus = 0; if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { // Muted image voiceStatus = 3; } else if( player->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } } g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); parentLayer->addComponent(iPad,eUIComponent_MenuBackground); // get rid of the quadrant display if it's on ui.HidePressStart(); } wstring UIScene_TeleportMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"InGameTeleportMenuSplit"; } else { return L"InGameTeleportMenu"; } } void UIScene_TeleportMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_TeleportMenu::handleDestroy() { g_NetworkManager.UnRegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); m_parentLayer->removeComponent(eUIComponent_MenuBackground); } void UIScene_TeleportMenu::handleGainFocus(bool navBack) { if( navBack ) g_NetworkManager.RegisterPlayerChangedCallback(m_iPad, &UIScene_TeleportMenu::OnPlayerChanged, this); } void UIScene_TeleportMenu::handleReload() { DWORD playerCount = g_NetworkManager.GetPlayerCount(); m_playersCount = 0; for(DWORD i = 0; i < playerCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; wstring playerName = L""; #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<GetDisplayName(); } int voiceStatus = 0; if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { // Muted image voiceStatus = 3; } else if( player->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } m_playersVoiceState[m_playersCount] = voiceStatus; m_playersColourState[m_playersCount] = app.GetPlayerColour( m_players[m_playersCount] ); m_playerNames[m_playersCount] = playerName; m_playerList.addItem( playerName, app.GetPlayerColour( m_players[m_playersCount] ), voiceStatus); } } if(controlHasFocus(eControl_GamePlayers)) { m_playerList.setCurrentSelection(getControlChildFocus()); } } void UIScene_TeleportMenu::tick() { UIScene::tick(); for(DWORD i = 0; i < m_playersCount; ++i) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] ); if( player != NULL ) { m_players[i] = player->GetSmallId(); short icon = app.GetPlayerColour( m_players[i] ); if(icon != m_playersColourState[i]) { m_playersColourState[i] = icon; m_playerList.setPlayerIcon( i, (int)app.GetPlayerColour( m_players[i] ) ); } wstring playerName = L""; #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<GetDisplayName(); } if(playerName.compare( m_playerNames[i] ) != 0 ) { m_playerList.setButtonLabel(i, playerName); m_playerNames[i] = playerName; } } } } void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed && !repeat) { ui.PlayUISFX(eSFX_Back); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId) { app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId); switch((int)controlId) { case eControl_GamePlayers: int currentSelection = (int)childId; INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] ); INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad); shared_ptr packet; if(m_teleportToPlayer) { packet = TeleportCommand::preparePacket(thisPlayer->GetUID(),selectedPlayer->GetUID()); } else { packet = TeleportCommand::preparePacket(selectedPlayer->GetUID(),thisPlayer->GetUID()); } ClientConnection *conn = Minecraft::GetInstance()->getConnection(m_iPad); conn->send( packet ); break; } } void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam; bool playerFound = false; int foundIndex = 0; for(int i = 0; i < scene->m_playersCount; ++i) { if(!playerFound && scene->m_players[i] == pPlayer->GetSmallId() ) { if( scene->m_playerList.getCurrentSelection() == scene->m_playerList.getItemCount() - 1 ) { scene->m_playerList.setCurrentSelection( scene->m_playerList.getItemCount() - 2 ); } // Player removed playerFound = true; foundIndex = i; } } if( playerFound ) { --scene->m_playersCount; scene->m_playersVoiceState[scene->m_playersCount] = 0; scene->m_playersColourState[scene->m_playersCount] = 0; scene->m_playerNames[scene->m_playersCount] = L""; scene->m_playerList.removeItem(scene->m_playersCount); } if( !playerFound ) { // Player added scene->m_players[scene->m_playersCount] = pPlayer->GetSmallId(); ++scene->m_playersCount; wstring playerName = L""; #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<GetDisplayName(); } int voiceStatus = 0; if(pPlayer != NULL && pPlayer->HasVoice() ) { if( pPlayer->IsMutedByLocalUser(scene->m_iPad) ) { // Muted image voiceStatus = 3; } else if( pPlayer->IsTalking() ) { // Talking image voiceStatus = 2; } else { // Not talking image voiceStatus = 1; } } scene->m_playerList.addItem( playerName, app.GetPlayerColour( scene->m_players[scene->m_playersCount - 1] ), voiceStatus); } }