#include "stdafx.h" #include "UI.h" #include "UIControl_SaveList.h" bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eSaveList); bool success = UIControl_ButtonList::setupControl(scene,parent,controlName); //SlotList specific initialisers m_funcSetTextureName = registerFastName(L"SetTextureName"); return success; } void UIControl_SaveList::addItem(const wstring &label) { addItem(label, L""); } void UIControl_SaveList::addItem(const string &label) { addItem(label, L""); } void UIControl_SaveList::addItem(const wstring &label, int data) { addItem(label, L"", data); } void UIControl_SaveList::addItem(const string &label, int data) { addItem(label, L"", data); } void UIControl_SaveList::addItem(const string &label, const wstring &iconName) { addItem(label, iconName, m_itemCount); ++m_itemCount; } void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName) { addItem(label, iconName, m_itemCount); ++m_itemCount; } void UIControl_SaveList::addItem(const string &label, const wstring &iconName, int data) { IggyDataValue result; IggyDataValue value[3]; IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = m_itemCount; IggyStringUTF16 stringVal2; stringVal2.string = (IggyUTF16*)iconName.c_str(); stringVal2.length = iconName.length(); value[2].type = IGGY_DATATYPE_string_UTF16; value[2].string16 = stringVal2; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); } void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data) { IggyDataValue result; IggyDataValue value[3]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = m_itemCount; IggyStringUTF16 stringVal2; stringVal2.string = (IggyUTF16*)iconName.c_str(); stringVal2.length = iconName.length(); value[2].type = IGGY_DATATYPE_string_UTF16; value[2].string16 = stringVal2; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); } void UIControl_SaveList::setTextureName(int iId, const wstring &iconName) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iId; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)iconName.c_str(); stringVal.length = iconName.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value ); }