#pragma once using namespace std; #include "..\..\MultiPlayerGameMode.h" #include "Tutorial.h" class TutorialMode : public MultiPlayerGameMode { protected: Tutorial *tutorial; int m_iPad; // Function to make this an abstract class virtual bool isImplemented() = 0; public: TutorialMode(int iPad, Minecraft *minecraft, ClientConnection *connection); virtual ~TutorialMode(); virtual void startDestroyBlock(int x, int y, int z, int face); virtual bool destroyBlock(int x, int y, int z, int face); virtual void tick(); virtual bool useItemOn(std::shared_ptr player, Level *level, std::shared_ptr item, int x, int y, int z, int face, Vec3 *hit, bool bTestUseOnly=false, bool *pbUsedItem=NULL); virtual void attack(std::shared_ptr player, std::shared_ptr entity); virtual bool isInputAllowed(int mapping); Tutorial *getTutorial() { return tutorial; } };