#include "stdafx.h" #include "DemoLevel.h" #include "..\Minecraft.World\net.minecraft.world.level.storage.h" DemoLevel::DemoLevel(std::shared_ptr levelStorage, const wstring& levelName) : Level(levelStorage, levelName, DEMO_LEVEL_SEED) { } DemoLevel::DemoLevel(Level *level, Dimension *dimension): Level(level, dimension) { } void DemoLevel::setInitialSpawn() { levelData->setSpawn(DEMO_SPAWN_X, DEMO_SPAWN_Y, DEMO_SPAWN_Z); }