#pragma once #include "MobRenderer.h" class CreeperRenderer: public MobRenderer { private: Model *armorModel; public: CreeperRenderer(); protected: virtual void scale(std::shared_ptr _mob, float a); virtual int getOverlayColor(std::shared_ptr mob, float br, float a); virtual int prepareArmor(std::shared_ptr mob, int layer, float a); virtual int prepareArmorOverlay(std::shared_ptr _mob, int layer, float a); };