#pragma once using namespace std; #define XBOX_SCHEMATIC_ORIGINAL_VERSION 1 #define XBOX_SCHEMATIC_CURRENT_VERSION 2 #include "..\..\..\Minecraft.World\ArrayWithLength.h" class Level; class DataOutputStream; class DataInputStream; class TileEntity; class LevelChunk; class AABB; class Vec3; class ConsoleSchematicFile { public: enum ESchematicRotation { eSchematicRot_0, eSchematicRot_90, eSchematicRot_180, eSchematicRot_270 }; private: int m_refCount; public: void incrementRefCount() { ++m_refCount; } void decrementRefCount() { --m_refCount; } bool shouldDelete() { return m_refCount <= 0; } typedef struct _XboxSchematicInitParam { wchar_t name[64]; int startX; int startY; int startZ; int endX; int endY; int endZ; bool bSaveMobs; Compression::ECompressionTypes compressionType; _XboxSchematicInitParam() { ZeroMemory(name,64*(sizeof(wchar_t))); startX = startY = startZ = endX = endY = endZ = 0; bSaveMobs = false; compressionType = Compression::eCompressionType_None; } } XboxSchematicInitParam; private: int m_xSize, m_ySize, m_zSize; vector > m_tileEntities; vector< pair > m_entities; public: byteArray m_data; public: ConsoleSchematicFile(); ~ConsoleSchematicFile(); int getXSize() { return m_xSize; } int getYSize() { return m_ySize; } int getZSize() { return m_zSize; } void save(DataOutputStream *dos); void load(DataInputStream *dis); __int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot); __int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot); void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot); static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes); static void setBlocksAndData(LevelChunk *chunk, byteArray blockData, byteArray dataData, byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP); private: void save_tags(DataOutputStream *dos); void load_tags(DataInputStream *dis); static void getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP); static vector > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1); void chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ); void schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ); };