#include "stdafx.h" #include "net.minecraft.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.redstone.h" #include "RepeaterTile.h" const double RepeaterTile::DELAY_RENDER_OFFSETS[4] = {-1.0f / 16.0f, 1.0f / 16.0f, 3.0f / 16.0f, 5.0f / 16.0f}; const int RepeaterTile::DELAYS[4]= {1, 2, 3, 4}; RepeaterTile::RepeaterTile(int id, bool on) : DiodeTile(id, on) { } bool RepeaterTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) { if (soundOnly) return false; int data = level->getData(x, y, z); int delay = (data & DELAY_MASK) >> DELAY_SHIFT; delay = ((delay + 1) << DELAY_SHIFT) & DELAY_MASK; level->setData(x, y, z, delay | (data & DIRECTION_MASK), Tile::UPDATE_ALL); return true; } int RepeaterTile::getTurnOnDelay(int data) { return DELAYS[(data & DELAY_MASK) >> DELAY_SHIFT] * 2; } DiodeTile *RepeaterTile::getOnTile() { return Tile::diode_on; } DiodeTile *RepeaterTile::getOffTile() { return Tile::diode_off; } int RepeaterTile::getResource(int data, Random *random, int playerBonusLevel) { return Item::repeater_Id; } int RepeaterTile::cloneTileId(Level *level, int x, int y, int z) { return Item::repeater_Id; } int RepeaterTile::getRenderShape() { return SHAPE_REPEATER; } bool RepeaterTile::isLocked(LevelSource *level, int x, int y, int z, int data) { return getAlternateSignal(level, x, y, z, data) > Redstone::SIGNAL_NONE; } bool RepeaterTile::isAlternateInput(int tile) { return isDiode(tile); } void RepeaterTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) { if (!on) return; int data = level->getData(xt, yt, zt); int dir = getDirection(data); double x = xt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; double y = yt + 0.4f + (random->nextFloat() - 0.5f) * 0.2; double z = zt + 0.5f + (random->nextFloat() - 0.5f) * 0.2; double xo = 0; double zo = 0; if (random->nextInt(2) == 0) { // spawn on receiver switch (dir) { case Direction::SOUTH: zo = -5.0f / 16.0f; break; case Direction::NORTH: zo = 5.0f / 16.0f; break; case Direction::EAST: xo = -5.0f / 16.0f; break; case Direction::WEST: xo = 5.0f / 16.0f; break; } } else { // spawn on transmitter int delay = (data & DELAY_MASK) >> DELAY_SHIFT; switch (dir) { case Direction::SOUTH: zo = DELAY_RENDER_OFFSETS[delay]; break; case Direction::NORTH: zo = -DELAY_RENDER_OFFSETS[delay]; break; case Direction::EAST: xo = DELAY_RENDER_OFFSETS[delay]; break; case Direction::WEST: xo = -DELAY_RENDER_OFFSETS[delay]; break; } } level->addParticle(eParticleType_reddust, x + xo, y, z + zo, 0, 0, 0); } void RepeaterTile::onRemove(Level *level, int x, int y, int z, int id, int data) { DiodeTile::onRemove(level, x, y, z, id, data); updateNeighborsInFront(level, x, y, z); } bool RepeaterTile::TestUse() { return true; }