#include "stdafx.h" #include "Mth.h" #include "Random.h" #include "StringHelpers.h" const int Mth::BIG_ENOUGH_INT = 1024; const float Mth::BIG_ENOUGH_FLOAT = BIG_ENOUGH_INT; const float Mth::DEGRAD = PI / 180.0f; const float Mth::RADDEG = 180.0f / PI; const float Mth::RAD_TO_GRAD = PI / 180.0f; float *Mth::_sin = NULL; const float Mth::sinScale = 65536.0f / (float) (PI * 2); // 4J - added - was in static constructor void Mth::init() { _sin = new float[65536]; for (int i = 0; i < 65536; i++) { _sin[i] = (float) ::sin(i * PI * 2 / 65536.0f); } } float Mth::sin(float i) { if(_sin == NULL) init(); // 4J - added return _sin[(int) (i * sinScale) & 65535]; } float Mth::cos(float i) { if(_sin == NULL) init(); // 4J - added return _sin[(int) (i * sinScale + 65536 / 4) & 65535]; } float Mth::sqrt(float x) { return (float) ::sqrt(x); } float Mth::sqrt(double x) { return (float) ::sqrt(x); } int Mth::floor(float v) { int i = (int) v; return v < i ? i - 1 : i; } int64_t Mth::lfloor(double v) { int64_t i = (int64_t) v; return v < i ? i - 1 : i; } int Mth::fastFloor(double x) { return (int) (x + BIG_ENOUGH_FLOAT) - BIG_ENOUGH_INT; } int Mth::floor(double v) { int i = (int) v; return v < i ? i - 1 : i; } int Mth::absFloor(double v) { return (int) (v >= 0 ? v : -v + 1); } float Mth::abs(float v) { return v >= 0 ? v : -v; } int Mth::abs(int v) { return v >= 0 ? v : -v; } int Mth::ceil(float v) { int i = (int) v; return v > i ? i + 1 : i; } int Mth::clamp(int value, int min, int max) { if (value < min) { return min; } if (value > max) { return max; } return value; } float Mth::clamp(float value, float min, float max) { if (value < min) { return min; } if (value > max) { return max; } return value; } double Mth::asbMax(double a, double b) { if (a < 0) a = -a; if (b < 0) b = -b; return a > b ? a : b; } int Mth::intFloorDiv(int a, int b) { if (a < 0) return -((-a - 1) / b) - 1; return a / b; } int Mth::nextInt(Random *random, int minInclusive, int maxInclusive) { if (minInclusive >= maxInclusive) { return minInclusive; } return random->nextInt(maxInclusive - minInclusive + 1) + minInclusive; } float Mth::nextFloat(Random *random, float min, float max) { if (min >= max) return min; return (random->nextFloat() * (max - min)) + min; } double Mth::nextDouble(Random *random, double min, double max) { if (min >= max) return min; return (random->nextDouble() * (max - min)) + min; } float Mth::wrapDegrees(float input) { //input %= 360; while (input >= 180) { input -= 360; } while (input < -180) { input += 360; } return input; } double Mth::wrapDegrees(double input) { //input %= 360; while (input >= 180) { input -= 360; } while (input < -180) { input += 360; } return input; } int Mth::getInt(const wstring &input, int def) { int result = def; result = _fromString(input); return result; } int Mth::getInt(const wstring &input, int def, int min) { int result = def; result = _fromString(input); if (result < min) result = min; return result; } double Mth::getDouble(const wstring &input, double def) { double result = def; result = _fromString(input); return result; } double Mth::getDouble(const wstring &input, double def, double min) { double result = def; result = _fromString(input); if (result < min) result = min; return result; } // 4J Changed this to remove the use of the actuall UUID type wstring Mth::createInsecureUUID(Random *random) { wchar_t output[33]; output[32] = 0; int64_t high = (random->nextLong() & ~UUID_VERSION) | UUID_VERSION_TYPE_4; int64_t low = (random->nextLong() & ~UUID_VARIANT) | UUID_VARIANT_2; for(int i = 0; i < 16; i++ ) { wchar_t nybbleHigh = high & 0xf; wchar_t nybbleLow = low & 0xf; nybbleHigh = (nybbleHigh > 9 ) ? ( nybbleHigh + (L'a'-10) ) : ( nybbleHigh + L'0' ); nybbleLow = (nybbleLow > 9 ) ? ( nybbleLow + (L'a'-10) ) : ( nybbleLow + L'0' ); high >>= 4; low >>= 4; output[31 - i] = nybbleLow; output[15 - i] = nybbleHigh; } return wstring(output); } // 4J Added bool Mth::almostEquals( double double1, double double2, double precision) { return (std::abs(double1 - double2) <= precision); }