#pragma once #include "Model.h" class LeashKnotModel : public Model { public: ModelPart *knot; LeashKnotModel(); LeashKnotModel(int u, int v, int tw, int th); void _init(int u, int v, int tw, int th); virtual void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim=0); };