#pragma once #include "ConsoleGameRulesConstants.h" #include "GameRuleManager.h" #include "GameRule.h" #include "GameRuleDefinition.h" #include "LevelRuleset.h" #include "NamedAreaRuleDefinition.h" #include "CollectItemRuleDefinition.h" #include "CompleteAllRuleDefinition.h" #include "CompoundGameRuleDefinition.h" #include "UseTileRuleDefinition.h" #include "UpdatePlayerRuleDefinition.h" #include "AddItemRuleDefinition.h" #include "AddEnchantmentRuleDefinition.h" #include "LevelGenerationOptions.h" #include "ApplySchematicRuleDefinition.h" #include "ConsoleGenerateStructure.h" #include "ConsoleGenerateStructureAction.h" #include "XboxStructureActionGenerateBox.h" #include "XboxStructureActionPlaceBlock.h" #include "XboxStructureActionPlaceContainer.h" #include "XboxStructureActionPlaceSpawner.h" #include "BiomeOverride.h" #include "StartFeature.h" #include "GameRulesInstance.h"