#pragma once #include "ConsoleGenerateStructureAction.h" class StructurePiece; class Level; class BoundingBox; class XboxStructureActionGenerateBox : public ConsoleGenerateStructureAction { private: int m_x0, m_y0, m_z0, m_x1, m_y1, m_z1, m_edgeTile, m_fillTile; bool m_skipAir; public: XboxStructureActionGenerateBox(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateBox; } virtual int getEndX() { return m_x1; } virtual int getEndY() { return m_y1; } virtual int getEndZ() { return m_z1; } virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); bool generateBoxInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB); };