#pragma once using namespace std; #include "TutorialTask.h" class Level; // 4J-JEV: Tasks that involve riding an entity. class RideEntityTask : public TutorialTask { protected: const int m_eType; public: RideEntityTask(const int eTYPE, Tutorial *tutorial, int descriptionId, bool enablePreCompletion = false, vector *inConstraints = NULL, bool bShowMinimumTime = false, bool bAllowFade = true, bool bTaskReminders = true ); virtual bool isCompleted(); virtual void onRideEntity(shared_ptr entity); };