#pragma once #include "../media/xuiscene_helpandoptions.h" #include "XUI_CustomMessages.h" #define BUTTON_HAO_CHANGESKIN 0 #define BUTTON_HAO_HOWTOPLAY 1 #define BUTTON_HAO_CONTROLS 2 #define BUTTON_HAO_SETTINGS 3 #define BUTTON_HAO_CREDITS 4 #define BUTTON_HAO_REINSTALL 5 #define BUTTON_HAO_DEBUG 6 #define BUTTONS_HAO_MAX BUTTON_HAO_DEBUG + 1 class CScene_HelpAndOptions : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiScene m_Scene; CXuiControl m_Buttons[BUTTONS_HAO_MAX]; CXuiElement m_Background; CXuiControl m_Timer; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) //XUI_ON_XM_TMS_DLCFILE_RETRIEVED_MESSAGE(OnTMSDLCFileRetrieved) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiButton1, m_Buttons[BUTTON_HAO_CHANGESKIN]) MAP_CONTROL(IDC_XuiButton2, m_Buttons[BUTTON_HAO_HOWTOPLAY ]) MAP_CONTROL(IDC_XuiButton3, m_Buttons[BUTTON_HAO_CONTROLS ]) MAP_CONTROL(IDC_XuiButton4, m_Buttons[BUTTON_HAO_SETTINGS ]) MAP_CONTROL(IDC_XuiButton5, m_Buttons[BUTTON_HAO_CREDITS]) MAP_CONTROL(IDC_XuiButton6, m_Buttons[BUTTON_HAO_REINSTALL]) MAP_CONTROL(IDC_XuiButton7, m_Buttons[BUTTON_HAO_DEBUG]) MAP_CONTROL(IDC_Timer, m_Timer) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); //HRESULT OnTMSDLCFileRetrieved( ); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_HelpAndOptions, L"CScene_HelpAndOptions", XUI_CLASS_SCENE ) private: int m_iPad; bool m_bIgnoreInput; D3DXVECTOR3 m_OriginalPosition; };