#include "stdafx.h" #include "UI.h" #include "UIScene_CreateWorldMenu.h" #include "..\..\MinecraftServer.h" #include "..\..\Minecraft.h" #include "..\..\Options.h" #include "..\..\TexturePackRepository.h" #include "..\..\TexturePack.h" #include "..\..\..\Minecraft.World\LevelSettings.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\BiomeSource.h" #include "..\..\..\Minecraft.World\IntCache.h" #include "..\..\..\Minecraft.World\LevelType.h" #include "..\..\DLCTexturePack.h" #ifdef __PSVITA__ #include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h" #endif #ifdef _WINDOWS64 #include #include "Xbox\Resource.h" #endif #define GAME_CREATE_ONLINE_TIMER_ID 0 #define GAME_CREATE_ONLINE_TIMER_TIME 100 int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]= { IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD }; UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_worldName = app.GetString(IDS_DEFAULT_WORLD_NAME); m_seed = L""; m_iPad=iPad; m_labelWorldName.init(app.GetString(IDS_WORLD_NAME)); m_editWorldName.init(m_worldName, eControl_EditWorldName); m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle); m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions); m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld); m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList); m_labelTexturePackName.init(L""); m_labelTexturePackDescription.init(L""); WCHAR TempString[256]; swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)])); m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty)); m_MoreOptionsParams.bGenerateOptions=TRUE; m_MoreOptionsParams.bStructures=TRUE; m_MoreOptionsParams.bFlatWorld=FALSE; m_MoreOptionsParams.bBonusChest=FALSE; m_MoreOptionsParams.bPVP = TRUE; m_MoreOptionsParams.bTrust = TRUE; m_MoreOptionsParams.bFireSpreads = TRUE; m_MoreOptionsParams.bHostPrivileges = FALSE; m_MoreOptionsParams.bTNT = TRUE; m_MoreOptionsParams.iPad = iPad; m_MoreOptionsParams.bMobGriefing = true; m_MoreOptionsParams.bKeepInventory = false; m_MoreOptionsParams.bDoMobSpawning = true; m_MoreOptionsParams.bDoMobLoot = true; m_MoreOptionsParams.bDoTileDrops = true; m_MoreOptionsParams.bNaturalRegeneration = true; m_MoreOptionsParams.bDoDaylightCycle = true; m_bGameModeCreative = false; m_iGameModeId = GameType::SURVIVAL->getId(); m_pDLCPack = NULL; m_bRebuildTouchBoxes = false; m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it. bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); m_MoreOptionsParams.bOnlineSettingChangedBySystem=false; // 4J-PB - Removing this so that we can attempt to create an online game on PS3 when we are a restricted child account // It'll fail when we choose create, but this matches the behaviour of load game, and lets the player know why they can't play online, // instead of just greying out the online setting in the More Options // #ifdef __PS3__ // if(ProfileManager.IsSignedInLive( m_iPad )) // { // ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&bChatRestricted,&bContentRestricted,NULL); // } // #endif // Set the text for friends of friends, and default to on if( m_bMultiplayerAllowed ) { m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE; if(bGameSetting_Online) { m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE; } else { m_MoreOptionsParams.bInviteOnly = FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; } } else { m_MoreOptionsParams.bOnlineGame = FALSE; m_MoreOptionsParams.bInviteOnly = FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; if(bGameSetting_Online) { // The profile settings say Online, but either the player is offline, or they are not allowed to play online m_MoreOptionsParams.bOnlineSettingChangedBySystem=true; } } // Set up online game checkbox bool bOnlineGame = m_MoreOptionsParams.bOnlineGame; m_checkboxOnline.SetEnable(true); // 4J-PB - to stop an offline game being able to select the online flag if(ProfileManager.IsSignedInLive(m_iPad) == false) { m_checkboxOnline.SetEnable(false); } if(m_MoreOptionsParams.bOnlineSettingChangedBySystem) { m_checkboxOnline.SetEnable(false); bOnlineGame = false; } m_checkboxOnline.init(app.GetString(IDS_ONLINE_GAME), eControl_OnlineGame, bOnlineGame); addTimer( GAME_CREATE_ONLINE_TIMER_ID,GAME_CREATE_ONLINE_TIMER_TIME ); #if TO_BE_IMPLEMENTED XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME); #endif TelemetryManager->RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0); // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==true) { // not doing a mount, so enable input m_bIgnoreInput=true; } else { m_bIgnoreInput = false; Minecraft *pMinecraft = Minecraft::GetInstance(); int texturePacksCount = pMinecraft->skins->getTexturePackCount(); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_texturePackList.addPack(i,imageName); app.DebugPrintf("Adding texture pack %ls at %d\n",imageName,i); } } #if TO_BE_IMPLEMENTED // 4J-PB - there may be texture packs we don't have, so use the info from TMS for this DLC_INFO *pDLCInfo=NULL; // first pass - look to see if there are any that are not in the list bool bTexturePackAlreadyListed; bool bNeedToGetTPD=false; for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { // some missing bNeedToGetTPD=true; m_iTexturePacksNotInstalled++; } } if(bNeedToGetTPD==true) { // add a TMS request for them app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n"); app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData); m_iConfigA= new int [m_iTexturePacksNotInstalled]; m_iTexturePacksNotInstalled=0; for(unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) { bTexturePackAlreadyListed=false; ULONGLONG ull=app.GetDLCInfoTexturesFullOffer(i); pDLCInfo=app.GetDLCInfoForFullOfferID(ull); for(unsigned int i = 0; i < texturePacksCount; ++i) { TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(i); if(pDLCInfo->iConfig==tp->getDLCParentPackId()) { bTexturePackAlreadyListed=true; } } if(bTexturePackAlreadyListed==false) { m_iConfigA[m_iTexturePacksNotInstalled++]=pDLCInfo->iConfig; } } } #endif UpdateTexturePackDescription(m_currentTexturePackIndex); m_texturePackList.selectSlot(m_currentTexturePackIndex); } } UIScene_CreateWorldMenu::~UIScene_CreateWorldMenu() { } void UIScene_CreateWorldMenu::updateTooltips() { ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_CreateWorldMenu::updateComponents() { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } wstring UIScene_CreateWorldMenu::getMoviePath() { return L"CreateWorldMenu"; } UIControl* UIScene_CreateWorldMenu::GetMainPanel() { return &m_controlMainPanel; } void UIScene_CreateWorldMenu::handleDestroy() { #ifdef __PSVITA__ app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n"); #endif // shut down the keyboard if it is displayed #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) InputManager.DestroyKeyboard(); #endif } void UIScene_CreateWorldMenu::tick() { UIScene::tick(); if(m_iSetTexturePackDescription >= 0 ) { UpdateTexturePackDescription( m_iSetTexturePackDescription ); m_iSetTexturePackDescription = -1; } if(m_bShowTexturePackDescription) { slideLeft(); m_texturePackDescDisplayed = true; m_bShowTexturePackDescription = false; } #ifdef __ORBIS__ // check the status of the PSPlus common dialog switch (sceNpCommerceDialogUpdateStatus()) { case SCE_COMMON_DIALOG_STATUS_FINISHED: { SceNpCommerceDialogResult Result; sceNpCommerceDialogGetResult(&Result); sceNpCommerceDialogTerminate(); if(Result.authorized) { ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(), &Result); // they just became a PSPlus member checkStateAndStartGame(); } else { // continue offline? UINT uiIDA[1]; uiIDA[0]=IDS_PRO_NOTONLINE_DECLINE; // Give the player a warning about the texture pack missing ui.RequestAlertMessage(IDS_PLAY_OFFLINE,IDS_NO_PLAYSTATIONPLUS, uiIDA, 1, ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::ContinueOffline,dynamic_cast(this)); } } break; default: break; } #endif } #ifdef __ORBIS__ int UIScene_CreateWorldMenu::ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultAccept) { pClass->m_MoreOptionsParams.bOnlineGame=false; pClass->checkStateAndStartGame(); } return 0; } #endif #ifdef _WINDOWS64 void UIScene_CreateWorldMenu::getDirectEditInputs(vector &inputs) { inputs.push_back(&m_editWorldName); } void UIScene_CreateWorldMenu::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result) { m_worldName = input->getEditBuffer(); m_buttonCreateWorld.setEnable(!m_worldName.empty()); } #endif void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; #ifdef _WINDOWS64 if (isDirectEditBlocking()) { handled = true; return; } #endif ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); handled = true; } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif // 4J-JEV: Inform user why their game must be offline. #if defined _XBOX_ONE if ( pressed && controlHasFocus(m_checkboxOnline.getId()) && !m_checkboxOnline.IsEnabled() ) { UINT uiIDA[1] = { IDS_CONFIRM_OK }; ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1, iPad); } #endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: case ACTION_MENU_OTHER_STICK_UP: case ACTION_MENU_OTHER_STICK_DOWN: sendInputToMovie(key, repeat, pressed, released); bool bOnlineGame = m_checkboxOnline.IsChecked(); if (m_MoreOptionsParams.bOnlineGame != bOnlineGame) { m_MoreOptionsParams.bOnlineGame = bOnlineGame; if (!m_MoreOptionsParams.bOnlineGame) { m_MoreOptionsParams.bInviteOnly = false; m_MoreOptionsParams.bAllowFriendsOfFriends = false; } } handled = true; break; } } void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) { if(m_bIgnoreInput) return; #ifdef _WINDOWS64 if (isDirectEditBlocking()) return; #endif //CD - Added for audio ui.PlayUISFX(eSFX_Press); switch((int)controlId) { case eControl_EditWorldName: { m_bIgnoreInput=true; #ifdef _WINDOWS64 if (!g_KBMInput.IsKBMActive()) { UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_CREATE_NEW_WORLD); kbData.defaultText = m_editWorldName.getLabel(); kbData.maxChars = 25; kbData.callback = &UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback; kbData.lpParam = this; ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData); } else { m_bIgnoreInput = false; m_editWorldName.beginDirectEdit(25); } #else InputManager.RequestKeyboard(app.GetString(IDS_CREATE_NEW_WORLD),m_editWorldName.getLabel(),(DWORD)0,25,&UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback,this,C_4JInput::EKeyboardMode_Default); #endif } break; case eControl_GameModeToggle: switch(m_iGameModeId) { case 0: // Creative m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); m_iGameModeId = GameType::CREATIVE->getId(); m_bGameModeCreative = true; break; case 1: // Adventure m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); m_iGameModeId = GameType::ADVENTURE->getId(); m_bGameModeCreative = false; break; case 2: // Survival m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false; }; break; case eControl_MoreOptions: ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams); break; case eControl_TexturePackList: { UpdateCurrentTexturePack((int)childId); } break; case eControl_NewWorld: { #ifdef _DURANGO if(m_MoreOptionsParams.bOnlineGame) { m_bIgnoreInput = true; ProfileManager.CheckMultiplayerPrivileges(m_iPad, true, &checkPrivilegeCallback, this); } else #endif { StartSharedLaunchFlow(); } break; } } } #ifdef _DURANGO void UIScene_CreateWorldMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad) { UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam; if(hasPrivilege) { pClass->StartSharedLaunchFlow(); } else { pClass->m_bIgnoreInput = false; } } #endif void UIScene_CreateWorldMenu::StartSharedLaunchFlow() { Minecraft *pMinecraft=Minecraft::GetInstance(); // Check if we need to upsell the texture pack if(m_MoreOptionsParams.dwTexturePack!=0) { // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); if(pTexturePack==NULL) { #if TO_BE_IMPLEMENTED // They've selected a texture pack they don't have yet // upsell CXuiCtrl4JList::LIST_ITEM_INFO ListItem; // get the current index of the list, and then get the data ListItem=m_pTexturePacksList->GetData(m_currentTexturePackIndex); // upsell the texture pack // tell sentient about the upsell of the full version of the skin pack ULONGLONG ullOfferID_Full; app.GetDLCFullOfferIDForPackID(m_MoreOptionsParams.dwTexturePack,&ullOfferID_Full); TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(), eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); #endif UINT uiIDA[2]; uiIDA[0]=IDS_TEXTUREPACK_FULLVERSION; //uiIDA[1]=IDS_TEXTURE_PACK_TRIALVERSION; uiIDA[1]=IDS_CONFIRM_CANCEL; // Give the player a warning about the texture pack missing ui.RequestAlertMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE, IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&TexturePackDialogReturned,this); return; } } m_bIgnoreInput = true; // if the profile data has been changed, then force a profile write (we save the online/invite/friends of friends settings) // It seems we're allowed to break the 5 minute rule if it's the result of a user action // check the checkboxes // Only save the online setting if the user changed it - we may change it because we're offline, but don't want that saved if(!m_MoreOptionsParams.bOnlineSettingChangedBySystem) { app.SetGameSettings(m_iPad,eGameSetting_Online,m_MoreOptionsParams.bOnlineGame?1:0); } app.SetGameSettings(m_iPad,eGameSetting_InviteOnly,m_MoreOptionsParams.bInviteOnly?1:0); app.SetGameSettings(m_iPad,eGameSetting_FriendsOfFriends,m_MoreOptionsParams.bAllowFriendsOfFriends?1:0); app.CheckGameSettingsChanged(true,m_iPad); // Check that we have the rights to use a texture pack we have selected. if(m_MoreOptionsParams.dwTexturePack!=0) { // texture pack hasn't been set yet, so check what it will be TexturePack *pTexturePack = pMinecraft->skins->getTexturePackById(m_MoreOptionsParams.dwTexturePack); DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexturePack; m_pDLCPack=pDLCTexPack->getDLCInfoParentPack(); // do we have a license? if(m_pDLCPack && !m_pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) { // no // We need to allow people to use a trial texture pack if they are offline - we only need them online if they want to buy it. /* UINT uiIDA[1]; uiIDA[0]=IDS_OK; if(!ProfileManager.IsSignedInLive(m_iPad)) { // need to be signed in to live ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1); m_bIgnoreInput = false; return; } else */ { // upsell #ifdef _XBOX DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_pDLCPack->getPurchaseOfferId()); ULONGLONG ullOfferID_Full; if(pDLCInfo!=NULL) { ullOfferID_Full=pDLCInfo->ullOfferID_Full; } else { ullOfferID_Full=pTexturePack->getDLCPack()->getPurchaseOfferId(); } // tell sentient about the upsell of the full version of the texture pack TelemetryManager->RecordUpsellPresented(m_iPad, eSet_UpsellID_Texture_DLC, ullOfferID_Full & 0xFFFFFFFF); #endif #if defined(_DURANGO) || defined(_WINDOWS64) // trial pack warning UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 1, m_iPad,&TrialTexturePackWarningReturned,this); #elif defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__) // trial pack warning UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE, IDS_USING_TRIAL_TEXUREPACK_WARNING, uiIDA, 2, m_iPad,&TrialTexturePackWarningReturned,this); #endif #if defined _XBOX_ONE || defined __ORBIS__ StorageManager.SetSaveDisabled(true); #endif return; } } } #if defined _XBOX_ONE || defined __ORBIS__ app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0); StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving); #endif checkStateAndStartGame(); } void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; int value = (int)currentValue; switch((int)sliderId) { case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value); swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value])); m_sliderDifficulty.setLabel(TempString); break; } } void UIScene_CreateWorldMenu::handleTimerComplete(int id) { #ifdef __PSVITA__ // we cannot rebuild touch boxes in an iggy callback because it requires further iggy calls if(m_bRebuildTouchBoxes) { GetMainPanel()->UpdateControl(); ui.TouchBoxRebuild(this); m_bRebuildTouchBoxes = false; } #endif switch(id) { case GAME_CREATE_ONLINE_TIMER_ID: { bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); if(bMultiplayerAllowed != m_bMultiplayerAllowed) { if( bMultiplayerAllowed ) { bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); m_MoreOptionsParams.bOnlineGame = bGameSetting_Online?TRUE:FALSE; if(bGameSetting_Online) { m_MoreOptionsParams.bInviteOnly = (app.GetGameSettings(m_iPad,eGameSetting_InviteOnly)!=0)?TRUE:FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = (app.GetGameSettings(m_iPad,eGameSetting_FriendsOfFriends)!=0)?TRUE:FALSE; } else { m_MoreOptionsParams.bInviteOnly = FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; } } else { m_MoreOptionsParams.bOnlineGame = FALSE; m_MoreOptionsParams.bInviteOnly = FALSE; m_MoreOptionsParams.bAllowFriendsOfFriends = FALSE; } m_checkboxOnline.SetEnable(bMultiplayerAllowed); m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame); m_bMultiplayerAllowed = bMultiplayerAllowed; } } break; // 4J-PB - Only Xbox will not have trial DLC patched into the game #ifdef _XBOX case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: { // also check for any new texture packs info being available // for each item in the mem list, check it's in the data list CXuiCtrl4JList::LIST_ITEM_INFO ListInfo; // for each iConfig, check if the data is available, and add it to the List, then remove it from the viConfig for(int i=0;i 0 && pbData) { DWORD dwImageBytes=0; PBYTE pbImageData=NULL; app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); ListInfo.fEnabled = TRUE; ListInfo.iData = m_iConfigA[i]; HRESULT hr=XuiCreateTextureBrushFromMemory(pbImageData,dwImageBytes,&ListInfo.hXuiBrush); app.DebugPrintf("Adding texturepack %d from TPD\n",m_iConfigA[i]); m_pTexturePacksList->AddData(ListInfo); m_iConfigA[i]=-1; } } } } break; #endif }; } void UIScene_CreateWorldMenu::handleGainFocus(bool navBack) { if(navBack) { m_checkboxOnline.setChecked(m_MoreOptionsParams.bOnlineGame); } } int UIScene_CreateWorldMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { UIScene_CreateWorldMenu *pClass=(UIScene_CreateWorldMenu *)lpParam; pClass->m_bIgnoreInput=false; // 4J HEG - No reason to set value if keyboard was cancelled if (bRes) { uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t) ); #ifdef _WINDOWS64 Win64_GetKeyboardText(pchText, 128); #else InputManager.GetText(pchText); #endif if(pchText[0]!=0) { pClass->m_editWorldName.setLabel((wchar_t *)pchText); pClass->m_worldName = (wchar_t *)pchText; } pClass->m_buttonCreateWorld.setEnable( !pClass->m_worldName.empty() ); } return 0; } void UIScene_CreateWorldMenu::checkStateAndStartGame() { int primaryPad = ProfileManager.GetPrimaryPad(); bool isSignedInLive = true; bool isOnlineGame = m_MoreOptionsParams.bOnlineGame; int iPadNotSignedInLive = -1; bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable(); for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++) { if (ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable)) { if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) { // Record the first non signed in live pad iPadNotSignedInLive = i; } isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); } } // If this is an online game but not all players are signed in to Live, stop! if (isOnlineGame && !isSignedInLive) { #ifdef __ORBIS__ assert(iPadNotSignedInLive != -1); // Check if PSN is unavailable because of age restriction int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive); if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) { m_bIgnoreInput = false; // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive); } else { m_bIgnoreInput = true; UINT uiIDA[2]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1] = IDS_CANCEL; ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, this); } return; /* 4J-PB - Add this after release #elif defined __PSVITA__ m_bIgnoreInput=false; // Determine why they're not "signed in live" if (ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad())) { // Signed in to PSN but not connected (no internet access) UINT uiIDA[1]; uiIDA[0] = IDS_CONFIRM_OK; ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE, IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); } else { // Not signed in to PSN UINT uiIDA[1]; uiIDA[0] = IDS_CONFIRM_OK; ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); return; }*/ #else m_bIgnoreInput=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad()); return; #endif } #ifdef __ORBIS__ bool bPlayStationPlus = true; int iPadWithNoPlaystationPlus=0; if(isOnlineGame && isSignedInLive) { for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if(ProfileManager.IsSignedIn(i) && (i == primaryPad || isLocalMultiplayerAvailable)) { if(ProfileManager.HasPlayStationPlus(i)==false) { bPlayStationPlus=false; iPadWithNoPlaystationPlus=i; break; } } } if(bPlayStationPlus==false) { m_bIgnoreInput=false; if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus)) { // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! // upsell psplus int32_t iResult=sceNpCommerceDialogInitialize(); SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); return; } } #endif if(m_bGameModeCreative == true || m_MoreOptionsParams.bHostPrivileges == TRUE) { UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_OK; uiIDA[1]=IDS_CONFIRM_CANCEL; if(m_bGameModeCreative == true) { ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_CREATIVE, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this); } else { ui.RequestAlertMessage(IDS_TITLE_START_GAME, IDS_CONFIRM_START_HOST_PRIVILEGES, uiIDA, 2, m_iPad,&UIScene_CreateWorldMenu::ConfirmCreateReturned,this); } } else { // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again DWORD connectedControllers = 0; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers; } // Check if user-created content is allowed, as we cannot play multiplayer if it's not //bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && m_MoreOptionsParams.bOnlineGame; bool noUGC = false; BOOL pccAllowed = TRUE; BOOL pccFriendsAllowed = TRUE; bool bContentRestricted = false; ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); #if defined(__PS3__) || defined(__PSVITA__) if(isOnlineGame && isSignedInLive) { ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,NULL,&bContentRestricted,NULL); } #endif noUGC = !pccAllowed && !pccFriendsAllowed; if(isOnlineGame && isSignedInLive && app.IsLocalMultiplayerAvailable()) { // 4J-PB not sure why we aren't checking the content restriction for the main player here when multiple controllers are connected - adding now if(noUGC ) { m_bIgnoreInput=false; ui.RequestUGCMessageBox(); } else if(bContentRestricted ) { m_bIgnoreInput=false; ui.RequestContentRestrictedMessageBox(); } #ifdef __ORBIS__ else if(bPlayStationPlus==false) { m_bIgnoreInput=false; if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus)) { // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! // upsell psplus int32_t iResult=sceNpCommerceDialogInitialize(); SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); } #endif else { #ifdef _WINDOWS64 // On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly. CreateGame(this, 0); #else //ProfileManager.RequestSignInUI(false, false, false, true, false,&CScene_MultiGameCreate::StartGame_SignInReturned, this,ProfileManager.GetPrimaryPad()); SignInInfo info; info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned; info.lpParam = this; info.requireOnline = m_MoreOptionsParams.bOnlineGame; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info); #endif } } else { if(!pccAllowed && !pccFriendsAllowed) noUGC = true; if(isOnlineGame && isSignedInLive && noUGC ) { m_bIgnoreInput=false; ui.RequestUGCMessageBox(); } else if(isOnlineGame && isSignedInLive && bContentRestricted ) { m_bIgnoreInput=false; ui.RequestContentRestrictedMessageBox(); } #ifdef __ORBIS__ else if(isOnlineGame && isSignedInLive && (bPlayStationPlus==false)) { m_bIgnoreInput=false; if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus)) { // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL, NULL); return; } setVisible( true ); // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! // upsell psplus int32_t iResult=sceNpCommerceDialogInitialize(); SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); // UINT uiIDA[2]; // uiIDA[0]=IDS_PLAY_OFFLINE; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this, app.GetStringTable(),NULL,0,false); } #endif else { #if defined(__ORBIS__) || defined(__PSVITA__) if(isOnlineGame) { bool chatRestricted = false; ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); } } #endif CreateGame(this, 0); } } } } // 4J Stu - Shared functionality that is the same whether we needed a quadrant sign-in or not void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD dwLocalUsersMask) { #if TO_BE_IMPLEMENTED // stop the timer running that causes a check for new texture packs in TMS but not installed, since this will run all through the create game, and will crash if it tries to create an hbrush XuiKillTimer(pClass->m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID); #endif bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; #ifdef __PSVITA__ if(CGameNetworkManager::usingAdhocMode()) { if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame) isClientSide = true; } #endif // __PSVITA__ bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly?true:false; // clear out the app's terrain features list app.ClearTerrainFeaturePosition(); // create the world and launch wstring wWorldName = pClass->m_worldName; StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle((wchar_t *)wWorldName.c_str()); wstring wSeed; if(!pClass->m_MoreOptionsParams.seed.empty() ) { wSeed=pClass->m_MoreOptionsParams.seed; } else { // random wSeed=L""; } // start the game bool isFlat = (pClass->m_MoreOptionsParams.bFlatWorld==TRUE); int64_t seedValue = 0; NetworkGameInitData *param = new NetworkGameInitData(); param->levelName = wWorldName; if (wSeed.length() != 0) { int64_t value = 0; unsigned int len = (unsigned int)wSeed.length(); //Check if the input string contains a numerical value bool isNumber = true; for( unsigned int i = 0 ; i < len ; ++i ) { if( wSeed.at(i) < L'0' || wSeed.at(i) > L'9' ) { if( !(i==0 && wSeed.at(i) == L'-' ) ) { isNumber = false; break; } } } //If the input string is a numerical value, convert it to a number if( isNumber ) value = _fromString(wSeed); //If the value is not 0 use it, otherwise use the algorithm from the java String.hashCode() function to hash it if( value != 0 ) seedValue = value; else { int hashValue = 0; for( unsigned int i = 0 ; i < len ; ++i ) hashValue = 31 * hashValue + wSeed.at(i); seedValue = hashValue; } } else { param->findSeed = true; // 4J - java code sets the seed to was (new Random())->nextLong() here - we used to at this point find a suitable seed, but now just set a flag so this is performed in Minecraft::Server::initServer. } param->seed = seedValue; param->saveData = NULL; param->texturePackId = pClass->m_MoreOptionsParams.dwTexturePack; Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(pClass->m_MoreOptionsParams.dwTexturePack); app.SetGameHostOption(eGameHostOption_Difficulty,Minecraft::GetInstance()->options->difficulty); app.SetGameHostOption(eGameHostOption_FriendsOfFriends,pClass->m_MoreOptionsParams.bAllowFriendsOfFriends); app.SetGameHostOption(eGameHostOption_Gamertags,app.GetGameSettings(pClass->m_iPad,eGameSetting_GamertagsVisible)?1:0); app.SetGameHostOption(eGameHostOption_BedrockFog,app.GetGameSettings(pClass->m_iPad,eGameSetting_BedrockFog)?1:0); app.SetGameHostOption(eGameHostOption_GameType,pClass->m_iGameModeId ); app.SetGameHostOption(eGameHostOption_LevelType,pClass->m_MoreOptionsParams.bFlatWorld ); app.SetGameHostOption(eGameHostOption_Structures,pClass->m_MoreOptionsParams.bStructures ); app.SetGameHostOption(eGameHostOption_BonusChest,pClass->m_MoreOptionsParams.bBonusChest ); app.SetGameHostOption(eGameHostOption_PvP,pClass->m_MoreOptionsParams.bPVP); app.SetGameHostOption(eGameHostOption_TrustPlayers,pClass->m_MoreOptionsParams.bTrust ); app.SetGameHostOption(eGameHostOption_FireSpreads,pClass->m_MoreOptionsParams.bFireSpreads ); app.SetGameHostOption(eGameHostOption_TNT,pClass->m_MoreOptionsParams.bTNT ); app.SetGameHostOption(eGameHostOption_HostCanFly,pClass->m_MoreOptionsParams.bHostPrivileges); app.SetGameHostOption(eGameHostOption_HostCanChangeHunger,pClass->m_MoreOptionsParams.bHostPrivileges); app.SetGameHostOption(eGameHostOption_HostCanBeInvisible,pClass->m_MoreOptionsParams.bHostPrivileges ); app.SetGameHostOption(eGameHostOption_MobGriefing, pClass->m_MoreOptionsParams.bMobGriefing); app.SetGameHostOption(eGameHostOption_KeepInventory, pClass->m_MoreOptionsParams.bKeepInventory); app.SetGameHostOption(eGameHostOption_DoMobSpawning, pClass->m_MoreOptionsParams.bDoMobSpawning); app.SetGameHostOption(eGameHostOption_DoMobLoot, pClass->m_MoreOptionsParams.bDoMobLoot); app.SetGameHostOption(eGameHostOption_DoTileDrops, pClass->m_MoreOptionsParams.bDoTileDrops); app.SetGameHostOption(eGameHostOption_NaturalRegeneration, pClass->m_MoreOptionsParams.bNaturalRegeneration); app.SetGameHostOption(eGameHostOption_DoDaylightCycle, pClass->m_MoreOptionsParams.bDoDaylightCycle); app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false); #ifdef _LARGE_WORLDS app.SetGameHostOption(eGameHostOption_WorldSize, pClass->m_MoreOptionsParams.worldSize+1 ); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN pClass->m_MoreOptionsParams.currentWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1); pClass->m_MoreOptionsParams.newWorldSize = (EGameHostOptionWorldSize)(pClass->m_MoreOptionsParams.worldSize+1); #endif g_NetworkManager.HostGame(dwLocalUsersMask,isClientSide,isPrivate,MINECRAFT_NET_MAX_PLAYERS,0); param->settings = app.GetGameHostOption( eGameHostOption_All ); #ifdef _LARGE_WORLDS switch(pClass->m_MoreOptionsParams.worldSize) { case 0: // Classic param->xzSize = LEVEL_WIDTH_CLASSIC; param->hellScale = HELL_LEVEL_SCALE_CLASSIC; // hellsize = 54/3 = 18 break; case 1: // Small param->xzSize = LEVEL_WIDTH_SMALL; param->hellScale = HELL_LEVEL_SCALE_SMALL; // hellsize = ceil(64/3) = 22 break; case 2: // Medium param->xzSize = LEVEL_WIDTH_MEDIUM; param->hellScale = HELL_LEVEL_SCALE_MEDIUM; // hellsize= ceil(3*64/6) = 32 break; case 3: // Large param->xzSize = LEVEL_WIDTH_LARGE; param->hellScale = HELL_LEVEL_SCALE_LARGE; // hellsize = ceil(5*64/8) = 40 break; }; #else param->xzSize = LEVEL_MAX_WIDTH; param->hellScale = HELL_LEVEL_MAX_SCALE; #endif #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = (LPVOID)param; // Reset the autosave time app.SetAutosaveTimerTime(); UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(pClass->m_iPad,eUIScene_FullscreenProgress, loadingParams); } int UIScene_CreateWorldMenu::StartGame_SignInReturned(void *pParam,bool bContinue, int iPad) { UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam; if(bContinue==true) { // It's possible that the player has not signed in - they can back out if(ProfileManager.IsSignedIn(pClass->m_iPad)) { bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; // bool isOnlineGame = pClass->m_MoreOptionsParams.bOnlineGame; int primaryPad = ProfileManager.GetPrimaryPad(); bool noPrivileges = false; DWORD dwLocalUsersMask = 0; bool isSignedInLive = ProfileManager.IsSignedInLive(primaryPad); int iPadNotSignedInLive = -1; bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable(); for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if (ProfileManager.IsSignedIn(i) && ((i == primaryPad) || isLocalMultiplayerAvailable)) { if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) { // Record the first non signed in live pad iPadNotSignedInLive = i; } if( !ProfileManager.AllowedToPlayMultiplayer(i) ) noPrivileges = true; dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(i); isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); } } // If this is an online game but not all players are signed in to Live, stop! if (isOnlineGame && !isSignedInLive) { #ifdef __ORBIS__ assert(iPadNotSignedInLive != -1); // Check if PSN is unavailable because of age restriction int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive); if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) { pClass->m_bIgnoreInput = false; // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive); } else { pClass->m_bIgnoreInput=true; UINT uiIDA[2]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT; uiIDA[1] = IDS_CANCEL; ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPadNotSignedInLive, &UIScene_CreateWorldMenu::MustSignInReturnedPSN, pClass); } return 0; #else pClass->m_bIgnoreInput=false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad()); return 0; #endif } // Check if user-created content is allowed, as we cannot play multiplayer if it's not bool noUGC = false; BOOL pccAllowed = TRUE; BOOL pccFriendsAllowed = TRUE; ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); if(!pccAllowed && !pccFriendsAllowed) noUGC = true; if(isOnlineGame && (noPrivileges || noUGC) ) { if( noUGC ) { pClass->m_bIgnoreInput = false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad()); } else { pClass->m_bIgnoreInput = false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE, IDS_NO_MULTIPLAYER_PRIVILEGE_HOST_TEXT, uiIDA,1,ProfileManager.GetPrimaryPad()); } } else { // This is NOT called from a storage manager thread, and is in fact called from the main thread in the Profile library tick. Therefore we use the main threads IntCache. CreateGame(pClass, dwLocalUsersMask); } } } else { pClass->m_bIgnoreInput = false; } return 0; } int UIScene_CreateWorldMenu::ConfirmCreateReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam; if(result==C4JStorage::EMessage_ResultAccept) { bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; // 4J Stu - If we only have one controller connected, then don't show the sign-in UI again DWORD connectedControllers = 0; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) ++connectedControllers; } if(isClientSide && app.IsLocalMultiplayerAvailable()) { #ifdef _WINDOWS64 // On Windows64, Xbox Live is unavailable. Skip QuadrantSignin and start directly. CreateGame(pClass, 0); return 0; #else //ProfileManager.RequestSignInUI(false, false, false, true, false,&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass,ProfileManager.GetPrimaryPad()); SignInInfo info; info.Func = &UIScene_CreateWorldMenu::StartGame_SignInReturned; info.lpParam = pClass; info.requireOnline = pClass->m_MoreOptionsParams.bOnlineGame; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_QuadrantSignin,&info); #endif } else { // Check if user-created content is allowed, as we cannot play multiplayer if it's not bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; bool noUGC = false; BOOL pccAllowed = TRUE; BOOL pccFriendsAllowed = TRUE; ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed); if(!pccAllowed && !pccFriendsAllowed) noUGC = true; if(isClientSide && noUGC ) { pClass->m_bIgnoreInput = false; UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; ui.RequestAlertMessage( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA,1,ProfileManager.GetPrimaryPad()); } else { #if defined( __ORBIS__) || defined(__PSVITA__) bool isOnlineGame = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame; if(isOnlineGame) { bool chatRestricted = false; ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL); if(chatRestricted) { ProfileManager.DisplaySystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, ProfileManager.GetPrimaryPad() ); } } #endif CreateGame(pClass, 0); } } } else { pClass->m_bIgnoreInput = false; } return 0; } #ifdef __ORBIS__ int UIScene_CreateWorldMenu::MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu *)pParam; pClass->m_bIgnoreInput = false; if(result==C4JStorage::EMessage_ResultAccept) { SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false, iPad); } return 0; } // int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) // { // int32_t iResult; // UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam; // // // continue offline, or upsell PS Plus? // if(result==C4JStorage::EMessage_ResultDecline) // { // // upsell psplus // int32_t iResult=sceNpCommerceDialogInitialize(); // // SceNpCommerceDialogParam param; // sceNpCommerceDialogParamInitialize(¶m); // param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; // param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; // param.userId = ProfileManager.getUserID(pClass->m_iPad); // // iResult=sceNpCommerceDialogOpen(¶m); // } // else if(result==C4JStorage::EMessage_ResultAccept) // { // // continue offline // pClass->m_MoreOptionsParams.bOnlineGame=false; // pClass->checkStateAndStartGame(); // } // // pClass->m_bIgnoreInput=false; // return 0; // } #endif void UIScene_CreateWorldMenu::handleTouchBoxRebuild() { m_bRebuildTouchBoxes = true; }