#include "stdafx.h" #include "UI.h" #include "UIScene_InventoryMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.stats.h" #include "..\..\..\Minecraft.World\net.minecraft.world.effect.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\Minecraft.h" #include "..\..\Options.h" #include "..\..\EntityRenderDispatcher.h" #include "..\..\Lighting.h" #include "..\Tutorial\Tutorial.h" #include "..\Tutorial\TutorialMode.h" #include "..\Tutorial\TutorialEnum.h" #define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10) #define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second UIScene_InventoryMenu::UIScene_InventoryMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); InventoryScreenInput *initData = (InventoryScreenInput *)_initData; Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Inventory_Menu, this); } InventoryMenu *menu = (InventoryMenu *)initData->player->inventoryMenu; initData->player->awardStat(GenericStats::openInventory(),GenericStats::param_openInventory()); Initialize( initData->iPad, menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, initData->bNavigateBack ); m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START); if(initData) delete initData; for(unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i) { m_bEffectTime[i] = 0; } updateEffectsDisplay(); addTimer(INVENTORY_UPDATE_EFFECTS_TIMER_ID,INVENTORY_UPDATE_EFFECTS_TIMER_TIME); } wstring UIScene_InventoryMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"InventoryMenuSplit"; } else { return L"InventoryMenu"; } } void UIScene_InventoryMenu::handleReload() { Initialize( m_iPad, m_menu, false, InventoryMenu::INV_SLOT_START, eSectionInventoryUsing, eSectionInventoryMax, m_bNavigateBack ); m_slotListArmor.addSlots(InventoryMenu::ARMOR_SLOT_START, InventoryMenu::ARMOR_SLOT_END - InventoryMenu::ARMOR_SLOT_START); for(unsigned int i = 0; i < MobEffect::NUM_EFFECTS; ++i) { m_bEffectTime[i] = 0; } } int UIScene_InventoryMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch( eSection ) { case eSectionInventoryArmor: cols = 1; break; case eSectionInventoryInventory: cols = 9; break; case eSectionInventoryUsing: cols = 9; break; default: assert( false ); break; } return cols; } int UIScene_InventoryMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch( eSection ) { case eSectionInventoryArmor: rows = 4; break; case eSectionInventoryInventory: rows = 3; break; case eSectionInventoryUsing: rows = 1; break; default: assert( false ); break; } return rows; } void UIScene_InventoryMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ) { switch( eSection ) { case eSectionInventoryArmor: pPosition->x = m_slotListArmor.getXPos(); pPosition->y = m_slotListArmor.getYPos(); break; case eSectionInventoryInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionInventoryUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; } } void UIScene_InventoryMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ) { UIVec2D sectionSize; switch( eSection ) { case eSectionInventoryArmor: sectionSize.x = m_slotListArmor.getWidth(); sectionSize.y = m_slotListArmor.getHeight(); break; case eSectionInventoryInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionInventoryUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_InventoryMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionInventoryArmor: slotList = &m_slotListArmor; break; case eSectionInventoryInventory: slotList = &m_slotListInventory; break; case eSectionInventoryUsing: slotList = &m_slotListHotbar; break; } slotList->setHighlightSlot(index); } UIControl *UIScene_InventoryMenu::getSection(ESceneSection eSection) { UIControl *control = NULL; switch( eSection ) { case eSectionInventoryArmor: control = &m_slotListArmor; break; case eSectionInventoryInventory: control = &m_slotListInventory; break; case eSectionInventoryUsing: control = &m_slotListHotbar; break; } return control; } void UIScene_InventoryMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; if(wcscmp((wchar_t *)region->name,L"player")==0) { // Setup GDraw, normal game render states and matrices CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region); delete customDrawRegion; m_playerPreview.render(region); // Finish GDraw and anything else that needs to be finalised ui.endCustomDraw(region); } else { UIScene_AbstractContainerMenu::customDraw(region); } } void UIScene_InventoryMenu::handleTimerComplete(int id) { if(id == INVENTORY_UPDATE_EFFECTS_TIMER_ID) { updateEffectsDisplay(); } } void UIScene_InventoryMenu::updateEffectsDisplay() { // Update with the current effects Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr player = pMinecraft->localplayers[m_iPad]; if(player == NULL) return; vector *activeEffects = player->getActiveEffects(); // 4J - TomK setup time update value array size to update the active effects int iValue = 0; IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2]; for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it) { MobEffectInstance *effect = *it; if(effect->getDuration() >= m_bEffectTime[effect->getId()]) { wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim(); if (effect->getAmplifier() > 0) { wstring potencyString = L""; switch(effect->getAmplifier()) { case 1: potencyString = L" "; potencyString += app.GetString( IDS_POTION_POTENCY_1 ); break; case 2: potencyString = L" "; potencyString += app.GetString( IDS_POTION_POTENCY_2 ); break; case 3: potencyString = L" "; potencyString += app.GetString( IDS_POTION_POTENCY_3 ); break; default: potencyString = app.GetString( IDS_POTION_POTENCY_0 ); break; } effectString += potencyString; } int icon = 0; MobEffect *mobEffect = MobEffect::effects[effect->getId()]; if (mobEffect->hasIcon()) { icon = mobEffect->getIcon(); } IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = icon; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)effectString.c_str(); stringVal.length = effectString.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal; int seconds = effect->getDuration() / SharedConstants::TICKS_PER_SECOND; value[2].type = IGGY_DATATYPE_number; value[2].number = seconds; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAddEffect , 3 , value ); } if(MobEffect::effects[effect->getId()]->hasIcon()) { // 4J - TomK set ids and remaining duration so we can update the timers accurately in one call! (this prevents performance related timer sync issues, especially on PSVita) UpdateValue[iValue].type = IGGY_DATATYPE_number; UpdateValue[iValue].number = MobEffect::effects[effect->getId()]->getIcon(); UpdateValue[iValue + 1].type = IGGY_DATATYPE_number; UpdateValue[iValue + 1].number = (int)(effect->getDuration() / SharedConstants::TICKS_PER_SECOND); iValue+=2; } m_bEffectTime[effect->getId()] = effect->getDuration(); } IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateEffects , activeEffects->size()*2 , UpdateValue ); delete activeEffects; }