#include "stdafx.h" #include "net.minecraft.world.level.saveddata.h" #include "net.minecraft.world.level.storage.h" #include "net.minecraft.world.entity.ai.village.h" #include "com.mojang.nbt.h" #include "File.h" #include "SavedDataStorage.h" #include "ConsoleSaveFileIO.h" SavedDataStorage::SavedDataStorage(LevelStorage *levelStorage) { /* cache = new unordered_map >; savedDatas = new vector >; usedAuxIds = new unordered_map; */ this->levelStorage = levelStorage; loadAuxValues(); } shared_ptr SavedDataStorage::get(const type_info& clazz, const wstring& id) { auto it = cache.find(id); if (it != cache.end()) return (*it).second; shared_ptr data = nullptr; if (levelStorage != NULL) { //File file = levelStorage->getDataFile(id); ConsoleSavePath file = levelStorage->getDataFile(id); if (!file.getName().empty() && levelStorage->getSaveFile()->doesFileExist( file ) ) { // mob = dynamic_pointer_cast(Mob::_class->newInstance( level )); //data = clazz.getConstructor(String.class).newInstance(id); if( clazz == typeid(MapItemSavedData) ) { data = dynamic_pointer_cast( shared_ptr(new MapItemSavedData(id)) ); } else if( clazz == typeid(Villages) ) { data = dynamic_pointer_cast( shared_ptr(new Villages(id) ) ); } else if( clazz == typeid(StructureFeatureSavedData) ) { data = dynamic_pointer_cast( shared_ptr( new StructureFeatureSavedData(id) ) ); } else { // Handling of new SavedData class required __debugbreak(); } ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(levelStorage->getSaveFile(), file); CompoundTag *root = NbtIo::readCompressed(&fis); fis.close(); data->load(root->getCompound(L"data")); } } if (data != NULL) { cache.insert( unordered_map >::value_type( id , data ) ); savedDatas.push_back(data); } return data; } void SavedDataStorage::set(const wstring& id, shared_ptr data) { if (data == NULL) { // TODO 4J Stu - throw new RuntimeException("Can't set null data"); assert( false ); } auto it = cache.find(id); if ( it != cache.end() ) { auto it2 = find(savedDatas.begin(), savedDatas.end(), it->second); if( it2 != savedDatas.end() ) { savedDatas.erase( it2 ); } cache.erase( it ); } cache.insert( cacheMapType::value_type(id, data) ); savedDatas.push_back(data); } void SavedDataStorage::save() { for (auto& data : savedDatas) { if (data->isDirty()) { save(data); data->setDirty(false); } } } void SavedDataStorage::save(shared_ptr data) { if (levelStorage == NULL) return; //File file = levelStorage->getDataFile(data->id); ConsoleSavePath file = levelStorage->getDataFile(data->id); if (!file.getName().empty()) { CompoundTag *dataTag = new CompoundTag(); data->save(dataTag); CompoundTag *tag = new CompoundTag(); tag->putCompound(L"data", dataTag); ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream(levelStorage->getSaveFile(), file); NbtIo::writeCompressed(tag, &fos); fos.close(); delete tag; } } void SavedDataStorage::loadAuxValues() { usedAuxIds.clear(); if (levelStorage == NULL) return; //File file = levelStorage->getDataFile(L"idcounts"); ConsoleSavePath file = levelStorage->getDataFile(L"idcounts"); if (!file.getName().empty() && levelStorage->getSaveFile()->doesFileExist( file ) ) { ConsoleSaveFileInputStream fis = ConsoleSaveFileInputStream(levelStorage->getSaveFile(), file); DataInputStream dis = DataInputStream(&fis); CompoundTag *tags = NbtIo::read(&dis); dis.close(); vector *allTags = tags->getAllTags(); for ( Tag *tag : *allTags ) { if (dynamic_cast(tag)) { ShortTag *sTag = static_cast(tag); wstring id = sTag->getName(); short val = sTag->data; usedAuxIds.insert( uaiMapType::value_type( id, val ) ); } } delete allTags; } } int SavedDataStorage::getFreeAuxValueFor(const wstring& id) { auto it = usedAuxIds.find(id); short val = 0; if ( it != usedAuxIds.end() ) { val = (*it).second; val++; } usedAuxIds[id] = val; if (levelStorage == NULL) return val; //File file = levelStorage->getDataFile(L"idcounts"); ConsoleSavePath file = levelStorage->getDataFile(L"idcounts"); if (!file.getName().empty()) { CompoundTag *tag = new CompoundTag(); // TODO 4J Stu - This was iterating over the keySet in Java, so potentially we are looking at more items? for(auto& it : usedAuxIds) { short value = it.second; tag->putShort(it.first.c_str(), value); } ConsoleSaveFileOutputStream fos = ConsoleSaveFileOutputStream(levelStorage->getSaveFile(), file); DataOutputStream dos = DataOutputStream(&fos); NbtIo::write(tag, &dos); dos.close(); } return val; } // 4J Added int SavedDataStorage::getAuxValueForMap(PlayerUID xuid, int dimension, int centreXC, int centreZC, int scale) { if( levelStorage == NULL ) { switch(dimension) { case -1: return MAP_NETHER_DEFAULT_INDEX; case 1: return MAP_END_DEFAULT_INDEX; case 0: default: return MAP_OVERWORLD_DEFAULT_INDEX; } } else { return levelStorage->getAuxValueForMap(xuid, dimension, centreXC, centreZC, scale); } }