#include "stdafx.h" #include "UI.h" #include "UIControl_TexturePackList.h" UIControl_TexturePackList::UIControl_TexturePackList() { } bool UIControl_TexturePackList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eTexturePackList); bool success = UIControl_Base::setupControl(scene,parent,controlName); //SlotList specific initialisers m_addPackFunc = registerFastName(L"addPack"); m_clearSlotsFunc = registerFastName(L"removeAllItems"); m_funcSelectSlot = registerFastName(L"SelectSlot"); m_funcEnableSelector = registerFastName(L"EnableSelector"); m_funcSetTouchFocus = registerFastName(L"SetTouchFocus"); m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger"); m_funcGetRealHeight = registerFastName(L"GetRealHeight"); return success; } void UIControl_TexturePackList::init(const wstring &label, int id) { m_label = label; m_id = id; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value ); #ifdef __PSVITA__ // 4J-TomK - add this texturepack list to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } #endif } void UIControl_TexturePackList::addPack(int id, const wstring &textureName) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; value[1].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)textureName.c_str(); stringVal.length = textureName.length(); value[1].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addPackFunc ,2 , value ); } void UIControl_TexturePackList::selectSlot(int id) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSelectSlot ,1 , value ); } void UIControl_TexturePackList::clearSlots() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_clearSlotsFunc ,0 , NULL ); } void UIControl_TexturePackList::setEnabled(bool enable) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].number = enable; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcEnableSelector ,1 , value ); } void UIControl_TexturePackList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = bRepeat; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value ); } bool UIControl_TexturePackList::CanTouchTrigger(S32 iX, S32 iY) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2 , value ); S32 bCanTouchTrigger = false; if(result.type == IGGY_DATATYPE_boolean) { bCanTouchTrigger = (bool)result.boolval; } return bCanTouchTrigger; } S32 UIControl_TexturePackList::GetRealHeight() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcGetRealHeight, 0 , NULL ); S32 iRealHeight = m_height; if(result.type == IGGY_DATATYPE_number) { iRealHeight = (S32)result.number; } return iRealHeight; }