// ================================================================================================================================= // This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time // malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc // and HeapFree functions. This will cause any allocations in your application to be caught. // // NOTE: the platform specific hooking calls can be found in the Main.cpp. // ================================================================================================================================= #include void Wait(int a_MilliSeconds); void RunHeapInspectorServer() { while (1) { void* mem1; void* memB; mem1 = malloc(16); memB = malloc(1024); Wait(100); free(mem1); free(memB); Wait(100); } }