#pragma once using namespace std; #include "..\Media\xuiscene_brewingstand.h" #include "XUI_Scene_AbstractContainer.h" #include "..\UI\IUIScene_BrewingMenu.h" class CXuiCtrlSlotList; class CXuiCtrlBrewProgress; class CXuiCtrlBubblesProgress; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneBrewingStand : public CXuiSceneAbstractContainer, public IUIScene_BrewingMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneBrewingStand, L"CXuiSceneBrewingStand", XUI_CLASS_SCENE ) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) // Common to all abstract container scenes MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText,m_InventoryText) MAP_OVERRIDE(IDC_Ingredient, m_ingredientControl) MAP_OVERRIDE(IDC_Bottle1, m_bottle1Control) MAP_OVERRIDE(IDC_Bottle2, m_bottle2Control) MAP_OVERRIDE(IDC_Bottle3, m_bottle3Control) MAP_OVERRIDE(IDC_Progress, m_progressControl) MAP_OVERRIDE(IDC_Bubbles, m_bubbleProgress) MAP_CONTROL(IDC_BrewingStandText,m_BrewingStandText) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnDestroy(); // HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); private: CXuiCtrlSlotList *m_ingredientControl; CXuiCtrlSlotList *m_bottle1Control; CXuiCtrlSlotList *m_bottle2Control; CXuiCtrlSlotList *m_bottle3Control; CXuiCtrlBrewProgress *m_progressControl; CXuiCtrlBubblesProgress *m_bubbleProgress; CXuiControl m_BrewingStandText; CXuiControl m_sceneGroup; virtual CXuiControl* GetSectionControl( ESceneSection eSection ); virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); };