#pragma once using namespace std; #include "../media/xuiscene_ingameinfo.h" #include "XUI_CustomMessages.h" class INetworkPlayer; #define INGAME_INFO_TOOLTIP_TIMER 1000 #define VOICE_ICON_DATA_ID 0 #define MAP_ICON_DATA_ID 1 #define OPS_ICON_DATA_ID 2 class CScene_InGameInfo : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiList playersList; CXuiControl m_gameOptionsButton; CXuiControl m_title; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_TRANSITION_START( OnTransitionStart ) XUI_ON_XM_TRANSITION_END( OnTransitionEnd ) XUI_ON_XM_NOTIFY_SET_FOCUS( OnNotifySetFocus ) XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText) XUI_ON_XM_GET_SOURCE_IMAGE(OnGetSourceDataImage) XUI_ON_XM_GET_ITEMCOUNT_ALL(OnGetItemCountAll) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_GamePlayers, playersList) MAP_CONTROL(IDC_GameOptionsButton, m_gameOptionsButton) MAP_CONTROL(IDC_Title, m_title) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnDestroy(); HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnTransitionEnd( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnNotifySetFocus( HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled); HRESULT OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled); HRESULT OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_InGameInfo, L"CScene_InGameInfo", XUI_CLASS_SCENE ) static void OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving); private: bool m_isHostPlayer; int m_iPad; D3DXVECTOR3 m_OriginalPosition; int m_playersCount; BYTE m_players[MINECRAFT_NET_MAX_PLAYERS]; // An array of QNet small-id's bool m_bIgnoreKeyPresses; void updateTooltips(); public: static int KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); };