#pragma once #include "Common\UI\IUIScene_AbstractContainerMenu.h" class BeaconTileEntity; class IUIScene_BeaconMenu : public virtual IUIScene_AbstractContainerMenu { public: IUIScene_BeaconMenu(); virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY); int getSectionStartOffset(ESceneSection eSection); virtual void handleOtherClicked(int iPad, ESceneSection eSection, int buttonNum, bool quickKey); virtual bool IsSectionSlotList( ESceneSection eSection ); virtual vector *GetSectionHoverText(ESceneSection eSection); bool IsVisible( ESceneSection eSection ); protected: void handleTick(); int GetId(int tier, int effectId); virtual void SetConfirmButtonEnabled(bool enabled) = 0; virtual void AddPowerButton(int id, int icon, int tier, int count, bool active, bool selected) = 0; virtual int GetPowerButtonId(ESceneSection eSection) = 0; virtual bool IsPowerButtonSelected(ESceneSection eSection) = 0; virtual void SetPowerButtonSelected(ESceneSection eSection) = 0; shared_ptr m_beacon; bool m_initPowerButtons; };