#include "stdafx.h" #include "UI.h" #include "UIScene_AbstractContainerMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\MultiplayerLocalPlayer.h" #ifdef _WINDOWS64 #include "..\..\Windows64\KeyboardMouseInput.h" #endif UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_focusSection = eSectionNone; // in this scene, we override the press sound with our own for crafting success or fail ui.OverrideSFX(m_iPad,ACTION_MENU_A,true); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_X,true); ui.OverrideSFX(m_iPad,ACTION_MENU_Y,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true); m_bIgnoreInput=false; #ifdef _WINDOWS64 m_bMouseDragSlider=false; #endif } UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu() { app.DebugPrintf("UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu\n"); } void UIScene_AbstractContainerMenu::handleDestroy() { app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n"); Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer(); ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_X,false); ui.OverrideSFX(m_iPad,ACTION_MENU_Y,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false); } void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex) { } void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) { m_labelInventory.init( app.GetString(IDS_INVENTORY) ); if(startIndex >= 0) { m_slotListInventory.addSlots(startIndex, 27); m_slotListHotbar.addSlots(startIndex + 27, 9); } // Determine min and max extents for pointer, it needs to be able to move off the container to drop items. float fPanelWidth, fPanelHeight; float fPanelX, fPanelY; float fPointerWidth, fPointerHeight; // We may have varying depths of controls here, so base off the pointers parent #if TO_BE_IMPLEMENTED HXUIOBJ parent; XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight ); #else fPointerWidth = 50; fPointerHeight = 50; #endif fPanelWidth = m_controlBackgroundPanel.getWidth(); fPanelHeight = m_controlBackgroundPanel.getHeight(); fPanelX = m_controlBackgroundPanel.getXPos(); fPanelY = m_controlBackgroundPanel.getYPos(); // Get size of pointer m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f); m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f); m_fPanelMinX = fPanelX; m_fPanelMaxX = fPanelX + fPanelWidth; m_fPanelMinY = fPanelY; m_fPanelMaxY = fPanelY + fPanelHeight; #ifdef __ORBIS__ // we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus. //X coordinate of the touch point (0 to 1919) //Y coordinate of the touch point (0 to 941: DUALSHOCK�4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation�4 development tool, //0 to 753: JDX-1000x series controllers for the PlayStation�4 development tool,) m_fTouchPadMulX=fPanelWidth/1919.0f; m_fTouchPadMulY=fPanelHeight/941.0f; m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX; m_fTouchPadDeadZoneY=15.0f*m_fTouchPadMulY; #endif // 4J-PB - need to limit this in splitscreen if(app.GetLocalPlayerCount()>1) { // don't let the pointer go into someone's screen m_fPointerMinY = floor(fPointerHeight/2.0f); } else { m_fPointerMinY = fPanelY -fPointerHeight; } m_fPointerMinX = fPanelX - fPointerWidth; m_fPointerMaxX = m_fPanelMaxX + fPointerWidth; m_fPointerMaxY = m_fPanelMaxY + (fPointerHeight/2); // m_hPointerText=NULL; // m_hPointerTextBkg=NULL; // Put the pointer over first item in use row to start with. UIVec2D itemPos; UIVec2D itemSize; GetItemScreenData( m_eCurrSection, 0, &( itemPos ), &( itemSize ) ); UIVec2D sectionPos; GetPositionOfSection( m_eCurrSection, &( sectionPos ) ); UIVec2D vPointerPos = sectionPos; vPointerPos += itemPos; vPointerPos.x += ( itemSize.x / 2.0f ); vPointerPos.y += ( itemSize.y / 2.0f ); vPointerPos.x -= m_fPointerImageOffsetX; vPointerPos.y -= m_fPointerImageOffsetY; //m_pointerControl->SetPosition( &vPointerPos ); m_pointerPos = vPointerPos; IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); S32 x = m_pointerPos.x*((float)width/m_movieWidth); S32 y = m_pointerPos.y*((float)height/m_movieHeight); IggyMakeEventMouseMove( &mouseEvent, x, y); IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); #ifdef USE_POINTER_ACCEL m_fPointerVelX = 0.0f; m_fPointerVelY = 0.0f; m_fPointerAccelX = 0.0f; m_fPointerAccelY = 0.0f; #endif } void UIScene_AbstractContainerMenu::tick() { UIScene::tick(); #ifdef _WINDOWS64 bool mouseActive = (m_iPad == 0 && !KMInput.IsCaptured()); float rawMouseMovieX = 0, rawMouseMovieY = 0; // Map Windows mouse position to the virtual pointer in movie coordinates if (mouseActive) { RECT clientRect; GetClientRect(KMInput.GetHWnd(), &clientRect); int clientWidth = clientRect.right; int clientHeight = clientRect.bottom; if (clientWidth > 0 && clientHeight > 0) { int mouseX = KMInput.GetMouseX(); int mouseY = KMInput.GetMouseY(); // Convert mouse position to movie coordinates using the movie/client ratio float mx = (float)mouseX * ((float)m_movieWidth / (float)clientWidth); float my = (float)mouseY * ((float)m_movieHeight / (float)clientHeight); m_pointerPos.x = mx; m_pointerPos.y = my; rawMouseMovieX = mx; rawMouseMovieY = my; } } #endif onMouseTick(); #ifdef _WINDOWS64 // Dispatch mouse clicks AFTER onMouseTick() has updated m_eCurrSection from the new pointer position if (mouseActive) { if (KMInput.ConsumeMousePress(0)) { if (m_eCurrSection == eSectionInventoryCreativeSlider) { // Scrollbar click: use raw mouse position (onMouseTick may have snapped m_pointerPos) m_bMouseDragSlider = true; m_pointerPos.x = rawMouseMovieX; m_pointerPos.y = rawMouseMovieY; handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false); } else { handleKeyDown(m_iPad, ACTION_MENU_A, false); } } else if (m_bMouseDragSlider && KMInput.IsMouseDown(0)) { // Continue scrollbar drag: update scroll position from current mouse Y m_pointerPos.x = rawMouseMovieX; m_pointerPos.y = rawMouseMovieY; handleOtherClicked(m_iPad, eSectionInventoryCreativeSlider, 0, false); } if (!KMInput.IsMouseDown(0)) m_bMouseDragSlider = false; if (KMInput.ConsumeMousePress(1)) { handleKeyDown(m_iPad, ACTION_MENU_X, false); } if (KMInput.ConsumeMousePress(2)) { handleKeyDown(m_iPad, ACTION_MENU_Y, false); } // Mouse scroll wheel for tab switching int scrollDelta = KMInput.ConsumeScrollDelta(); if (scrollDelta > 0) { handleKeyDown(m_iPad, ACTION_MENU_LEFT_SCROLL, false); } else if (scrollDelta < 0) { handleKeyDown(m_iPad, ACTION_MENU_RIGHT_SCROLL, false); } // ESC to close — must be last since it may destroy this scene if (KMInput.ConsumeKeyPress(VK_ESCAPE)) { handleKeyDown(m_iPad, ACTION_MENU_B, false); return; } } #endif IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); #ifdef _WINDOWS64 S32 x, y; if (mouseActive) { // Send raw mouse position directly as Iggy event to avoid coordinate round-trip errors // Scale mouse client coords to the Iggy display space (which was set to getRenderDimensions()) RECT clientRect; GetClientRect(KMInput.GetHWnd(), &clientRect); x = (S32)((float)KMInput.GetMouseX() * ((float)width / (float)clientRect.right)); y = (S32)((float)KMInput.GetMouseY() * ((float)height / (float)clientRect.bottom)); } else { x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth)); y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight)); } #else S32 x = m_pointerPos.x*((float)width/m_movieWidth); S32 y = m_pointerPos.y*((float)height/m_movieHeight); #endif IggyMakeEventMouseMove( &mouseEvent, x, y); // 4J Stu - This seems to be broken on Durango, so do it ourself #ifdef _DURANGO //mouseEvent.x = x; //mouseEvent.y = y; #endif IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); } void UIScene_AbstractContainerMenu::render(S32 width, S32 height, C4JRender::eViewportType viewpBort) { m_cacheSlotRenders = true; m_needsCacheRendered = m_needsCacheRendered || m_menu->needsRendered(); if(m_needsCacheRendered) { m_expectedCachedSlotCount = 0; unsigned int count = m_menu->getSize(); for(unsigned int i = 0; i < count; ++i) { if(m_menu->getSlot(i)->hasItem()) { ++m_expectedCachedSlotCount; } } } UIScene::render(width, height, viewpBort); m_needsCacheRendered = false; } void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr item = nullptr; if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0) { m_cacheSlotRenders = false; item = pMinecraft->localplayers[m_iPad]->inventory->getCarried(); } else { int slotId = -1; swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { app.DebugPrintf("This is not the control we are looking for\n"); } else { m_cacheSlotRenders = true; Slot *slot = m_menu->getSlot(slotId); item = slot->getItem(); } } if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); } void UIScene_AbstractContainerMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; //app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); if(pressed) { handled = handleKeyDown(m_iPad, key, repeat); } } void UIScene_AbstractContainerMenu::SetPointerText(const wstring &description, vector &unformattedStrings, bool newSlot) { //app.DebugPrintf("Setting pointer text\n"); m_cursorPath.setLabel(description,false,newSlot); } void UIScene_AbstractContainerMenu::setSectionFocus(ESceneSection eSection, int iPad) { if(m_focusSection != eSectionNone) { UIControl *currentFocus = getSection(m_focusSection); if(currentFocus) currentFocus->setFocus(false); } UIControl *newFocus = getSection(eSection); if(newFocus) newFocus->setFocus(true); m_focusSection = eSection; } void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad) { if(m_focusSection != eSectionNone) { UIControl *currentFocus = getSection(m_focusSection); if(currentFocus) currentFocus->setFocus(false); } m_focusSection = eSectionNone; } shared_ptr UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return slot->getItem(); else return nullptr; } bool UIScene_AbstractContainerMenu::isSlotEmpty(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return !slot->hasItem(); else return false; } void UIScene_AbstractContainerMenu::adjustPointerForSafeZone() { // Handled by AS }