// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once //#include //#include #define __STR2__(x) #x #define __STR1__(x) __STR2__(x) #define __LOC__ __FILE__ "("__STR1__(__LINE__)") : 4J Warning Msg: " // use - #pragma message(__LOC__"Need to do something here") // #ifndef _XBOX // #ifdef _CONTENT_PACKAGE // #define TO_BE_IMPLEMENTED // #endif // #endif #ifdef __PS3__ #include "Ps3Types.h" #include "Ps3Stubs.h" #include "PS3Maths.h" #elif defined __ORBIS__ #define AUTO_VAR(_var, _val) auto _var = _val #include #include #include #include #include #include #include #include #include #include #include "OrbisTypes.h" #include "OrbisStubs.h" #include "OrbisMaths.h" #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #elif defined __PSVITA__ #include #include #include #include #include #include #include #include #include "PSVitaTypes.h" #include "PSVitaStubs.h" #include "PSVitaMaths.h" #else #define AUTO_VAR(_var, _val) auto _var = _val #include #include #include typedef unsigned __int64 __uint64; #endif #ifdef _WINDOWS64 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include #include #include #include // TODO: reference additional headers your program requires here #include #include using namespace DirectX; #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #endif #ifdef _DURANGO #include #include #include #include #include #include using namespace DirectX; #include #include "DurangoStubs.h" #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #endif #ifdef _XBOX #include #include #include #include #include #include typedef XINVITE_INFO INVITE_INFO; typedef XUID PlayerUID; typedef XNKID SessionID; typedef XUID GameSessionUID; #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #include "..\Minecraft.Client\xbox\network\extra.h" #else #include "extraX64.h" #endif #ifdef __PS3__ #include #include #include #include #include #include #include #include #include #include #endif // C RunTime Header Files #include #include #include #include #include #include #include #include #include #include #include #include #ifdef _XBOX #include #include #endif #include "..\Minecraft.World\Definitions.h" #include "..\Minecraft.World\class.h" #include "..\Minecraft.World\ArrayWithLength.h" #include "..\Minecraft.World\SharedConstants.h" #include "..\Minecraft.World\Random.h" #include "..\Minecraft.World\compression.h" #include "..\Minecraft.World\PerformanceTimer.h" #ifdef _XBOX #include "xbox\4JLibs\inc\4J_Input.h" #include "xbox\4JLibs\inc\4J_Profile.h" #include "xbox\4JLibs\inc\4J_Render.h" #include "xbox\4JLibs\inc\4J_XTMS.h" #include "xbox\4JLibs\inc\4J_Storage.h" #elif defined (__PS3__) #include "PS3\4JLibs\inc\4J_Input.h" #include "PS3\4JLibs\inc\4J_Profile.h" #include "PS3\4JLibs\inc\4J_Render.h" #include "PS3\4JLibs\inc\4J_Storage.h" #elif defined _DURANGO #include "Durango\4JLibs\inc\4J_Input.h" #include "Durango\4JLibs\inc\4J_Profile.h" #include "Durango\4JLibs\inc\4J_Render.h" #include "Durango\4JLibs\inc\4J_Storage.h" #elif defined _WINDOWS64 #include #include "Windows64\4JLibs\inc\4J_Input.h" #include "Windows64\4JLibs\inc\4J_Profile.h" #include "Windows64\4JLibs\inc\4J_Render.h" #include "Windows64\4JLibs\inc\4J_Storage.h" #include "Windows64\KeyboardMouseInput.h" #elif defined __PSVITA__ #include "PSVita\4JLibs\inc\4J_Input.h" #include "PSVita\4JLibs\inc\4J_Profile.h" #include "PSVita\4JLibs\inc\4J_Render.h" #include "PSVita\4JLibs\inc\4J_Storage.h" #else #include "Orbis\4JLibs\inc\4J_Input.h" #include "Orbis\4JLibs\inc\4J_Profile.h" #include "Orbis\4JLibs\inc\4J_Render.h" #include "Orbis\4JLibs\inc\4J_Storage.h" #endif #include "Textures.h" #include "Font.h" #include "ClientConstants.h" #include "Gui.h" #include "Screen.h" #include "ScreenSizeCalculator.h" #include "Minecraft.h" #include "MemoryTracker.h" #include "stubs.h" #include "BufferedImage.h" #include "Common\Network\GameNetworkManager.h" #ifdef _XBOX #include "Common\XUI\XUI_Helper.h" #include "Common\XUI\XUI_Scene_Base.h" #endif #include "Common\UI\UIEnums.h" #include "Common\UI\UIStructs.h" // #ifdef _XBOX #include "Common\App_defines.h" #include "Common\App_enums.h" #include "Common\Tutorial\TutorialEnum.h" #include "Common\App_structs.h" //#endif #include "Common\Consoles_App.h" #include "Common\Minecraft_Macros.h" #include "Common\BuildVer.h" #ifdef _XBOX #include "Xbox\Xbox_App.h" #include "Xbox\Sentient\MinecraftTelemetry.h" #include "Xbox\Sentient\DynamicConfigurations.h" #include "XboxMedia\strings.h" #include "Xbox\Sentient\SentientTelemetryCommon.h" #include "Xbox\Sentient\Include\SenClientStats.h" #include "Xbox\GameConfig\Minecraft.spa.h" #include "XboxMedia\4J_strings.h" #include "Xbox\XML\ATGXmlParser.h" #include "Xbox\Leaderboards\XboxLeaderboardManager.h" #include "Xbox\Social\SocialManager.h" #include "Xbox\Audio\SoundEngine.h" #include "Xbox\Xbox_UIController.h" #elif defined (__PS3__) #include "extraX64client.h" #include "PS3\Sentient\MinecraftTelemetry.h" #include "PS3\Sentient\DynamicConfigurations.h" #include "PS3\Sentient\SentientTelemetryCommon.h" #include "PS3Media\strings.h" #include "PS3\PS3_App.h" #include "PS3\GameConfig\Minecraft.spa.h" #include "PS3Media\4J_strings.h" #include "PS3\XML\ATGXmlParser.h" #include "PS3\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "PS3\Iggy\include\iggy.h" #include "PS3\Iggy\gdraw\gdraw_ps3gcm.h" #include "PS3\PS3_UIController.h" #elif defined _DURANGO #include "Durango\Sentient\MinecraftTelemetry.h" #include "DurangoMedia\strings.h" #include "Durango\Durango_App.h" #include "Durango\Sentient\DynamicConfigurations.h" #include "Durango\Sentient\TelemetryEnum.h" #include "Durango\Sentient\SentientTelemetryCommon.h" #include "Durango\PresenceIds.h" #include "DurangoMedia\4J_strings.h" #include "Durango\XML\ATGXmlParser.h" #include "Durango\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "Durango\Iggy\include\iggy.h" #include "Durango\Iggy\gdraw\gdraw_d3d11.h" #include "Durango\Durango_UIController.h" #elif defined _WINDOWS64 #include "Windows64\Sentient\MinecraftTelemetry.h" #include "Windows64Media\strings.h" #include "Windows64\Windows64_App.h" #include "Windows64\Sentient\DynamicConfigurations.h" #include "Windows64\Sentient\SentientTelemetryCommon.h" #include "Windows64\GameConfig\Minecraft.spa.h" #include "Windows64\XML\ATGXmlParser.h" #include "Windows64\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "Windows64\Iggy\include\iggy.h" #include "Windows64\Iggy\gdraw\gdraw_d3d11.h" #include "Windows64\Windows64_UIController.h" #elif defined __PSVITA__ #include "PSVita\PSVita_App.h" #include "PSVitaMedia\strings.h" // TODO - create PSVita-specific version of this #include "PSVita\Sentient\SentientManager.h" #include "PSVita\Sentient\MinecraftTelemetry.h" #include "PSVita\Sentient\DynamicConfigurations.h" #include "PSVita\GameConfig\Minecraft.spa.h" #include "PSVita\XML\ATGXmlParser.h" #include "PSVita\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "PSVita\Iggy\include\iggy.h" #include "PSVita\Iggy\gdraw\gdraw_psp2.h" #include "PSVita\PSVita_UIController.h" #else #include "Orbis\Sentient\MinecraftTelemetry.h" #include "OrbisMedia\strings.h" #include "Orbis\Orbis_App.h" #include "Orbis\Sentient\SentientTelemetryCommon.h" #include "Orbis\Sentient\DynamicConfigurations.h" #include "Orbis\GameConfig\Minecraft.spa.h" #include "OrbisMedia\4J_strings.h" #include "Orbis\XML\ATGXmlParser.h" #include "Windows64\Social\SocialManager.h" #include "Common\Audio\SoundEngine.h" #include "Orbis\Iggy\include\iggy.h" #include "Orbis\Iggy\gdraw\gdraw_orbis.h" #include "Orbis\Orbis_UIController.h" #endif #ifdef _XBOX #include "Common\XUI\XUI_CustomMessages.h" #include "Common\XUI\XUI_Scene_Inventory_Creative.h" #include "Common\XUI\XUI_FullscreenProgress.h" #include "Common\XUI\XUI_ConnectingProgress.h" #include "Common\XUI\XUI_Scene_CraftingPanel.h" #include "Common\XUI\XUI_TutorialPopup.h" #include "Common\XUI\XUI_PauseMenu.h" #endif #include "Common\ConsoleGameMode.h" #include "Common\Console_Debug_enum.h" #include "Common\Console_Awards_enum.h" #include "Common\Tutorial\TutorialMode.h" #include "Common\Tutorial\Tutorial.h" #include "Common\Tutorial\FullTutorialMode.h" #include "Common\Trial\TrialMode.h" #include "Common\GameRules\ConsoleGameRules.h" #include "Common\GameRules\ConsoleSchematicFile.h" #include "Common\Colours\ColourTable.h" #include "Common\DLC\DLCSkinFile.h" #include "Common\DLC\DLCManager.h" #include "Common\DLC\DLCPack.h" #include "Common\Telemetry\TelemetryManager.h" #ifdef _XBOX //#include "Xbox\Xbox_App.h" #elif !defined(__PS3__) #include "extraX64client.h" #endif #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect);