#pragma once #include "../media/xuiscene_settings_all.h" #include "XUI_Ctrl_SliderWrapper.h" #include "XUI_CustomMessages.h" #define BUTTON_ALL_OPTIONS 0 #define BUTTON_ALL_AUDIO 1 #define BUTTON_ALL_CONTROL 2 #define BUTTON_ALL_GRAPHICS 4 #define BUTTON_ALL_UI 5 #define BUTTON_ALL_RESETTODEFAULTS 6 #define BUTTONS_ALL_MAX BUTTON_ALL_RESETTODEFAULTS + 1 class CScene_SettingsAll : public CXuiSceneImpl { protected: CXuiControl m_Buttons[BUTTONS_ALL_MAX]; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate ) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_ON_XM_NAV_RETURN(OnNavReturn) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiButtonOptions, m_Buttons[BUTTON_ALL_OPTIONS]) MAP_CONTROL(IDC_XuiButtonAudio, m_Buttons[BUTTON_ALL_AUDIO]) MAP_CONTROL(IDC_XuiButtonControl, m_Buttons[BUTTON_ALL_CONTROL]) MAP_CONTROL(IDC_XuiButtonGraphics, m_Buttons[BUTTON_ALL_GRAPHICS]) MAP_CONTROL(IDC_XuiButtonUI, m_Buttons[BUTTON_ALL_UI]) MAP_CONTROL(IDC_XuiButtonResetToDefaults, m_Buttons[BUTTON_ALL_RESETTODEFAULTS]) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled); HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled); static int ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); int m_iPad; D3DXVECTOR3 m_OriginalPosition; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SettingsAll, L"CScene_SettingsAll", XUI_CLASS_SCENE ) };