#pragma once #include "..\Media\xuiscene_partnernetpassword.h" #include "XUI_Ctrl_4JEdit.h" #ifdef _CONTENT_PACKAGE #ifndef _FINAL_BUILD class CScene_PartnernetPassword : public CXuiSceneImpl { protected: CXuiCtrl4JEdit m_PartnernetPassword; CXuiControl m_OK; XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiEditPartnernetPassword, m_PartnernetPassword) MAP_CONTROL(IDC_XuiOK, m_OK) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_PartnernetPassword, L"CScene_PartnernetPassword", XUI_CLASS_SCENE ) }; #endif #endif