#pragma once class CXuiCtrlSliderWrapper : public CXuiSceneImpl { private: CXuiSlider *m_pSlider; CXuiControl *m_pFocusSink; bool m_sliderActive; bool m_bDisplayVal; bool m_bPlaySound; protected: // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged) XUI_END_MSG_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled); HRESULT OnTimer(XUIMessageTimer *pData,BOOL& rfHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiCtrlSliderWrapper, L"CXuiCtrlSliderWrapper", XUI_CLASS_SCENE ) HRESULT SetValue( int nValue ); HXUIOBJ GetSlider(); HRESULT SetRange( int nRangeMin, int nRangeMax); LPCWSTR GetText( ); HRESULT SetText(LPCWSTR text, int iDataAssoc=0 ); HRESULT SetValueDisplay( BOOL bShow ); };