#pragma once #include "../media/xuiscene_chat.h" #include "XUI_CustomMessages.h" #define CHAT_LINES_COUNT 10 class CScene_Chat : public CXuiSceneImpl { protected: CXuiControl m_Labels[CHAT_LINES_COUNT]; CXuiControl m_Backgrounds[CHAT_LINES_COUNT]; CXuiControl m_Jukebox; D3DXVECTOR3 m_OriginalPosition; int m_iPad; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_TIMER( OnTimer ) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_XuiLabel1, m_Labels[0]) MAP_CONTROL(IDC_XuiLabel2, m_Labels[1]) MAP_CONTROL(IDC_XuiLabel3, m_Labels[2]) MAP_CONTROL(IDC_XuiLabel4, m_Labels[3]) MAP_CONTROL(IDC_XuiLabel5, m_Labels[4]) MAP_CONTROL(IDC_XuiLabel6, m_Labels[5]) MAP_CONTROL(IDC_XuiLabel7, m_Labels[6]) MAP_CONTROL(IDC_XuiLabel8, m_Labels[7]) MAP_CONTROL(IDC_XuiLabel9, m_Labels[8]) MAP_CONTROL(IDC_XuiLabel10, m_Labels[9]) MAP_CONTROL(IDC_XuiBack1, m_Backgrounds[0]) MAP_CONTROL(IDC_XuiBack2, m_Backgrounds[1]) MAP_CONTROL(IDC_XuiBack3, m_Backgrounds[2]) MAP_CONTROL(IDC_XuiBack4, m_Backgrounds[3]) MAP_CONTROL(IDC_XuiBack5, m_Backgrounds[4]) MAP_CONTROL(IDC_XuiBack6, m_Backgrounds[5]) MAP_CONTROL(IDC_XuiBack7, m_Backgrounds[6]) MAP_CONTROL(IDC_XuiBack8, m_Backgrounds[7]) MAP_CONTROL(IDC_XuiBack9, m_Backgrounds[8]) MAP_CONTROL(IDC_XuiBack10, m_Backgrounds[9]) MAP_CONTROL(IDC_XuiLabelJukebox, m_Jukebox) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_Chat, L"CScene_Chat", XUI_CLASS_SCENE ) HRESULT OffsetTextPosition( float xOffset, float yOffset = 0.0f ); };