#pragma once class CXuiSceneBasePlayer : public CXuiSceneImpl { protected: HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneBasePlayer, L"CXuiSceneBasePlayer", XUI_CLASS_SCENE ) };