#pragma once #include "UIScene.h" class UIScene_DLCMainMenu : public UIScene { private: enum EControls { eControl_OffersList, }; UIControl_ButtonList m_buttonListOffers; UIControl_Label m_labelOffers, m_labelXboxStore; UIControl m_Timer; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_buttonListOffers, "OffersList") UI_MAP_ELEMENT( m_labelOffers, "OffersList_Title") UI_MAP_ELEMENT( m_Timer, "Timer") if(m_loadedResolution == eSceneResolution_1080) { UI_MAP_ELEMENT( m_labelXboxStore, "XboxLabel" ) } UI_END_MAP_ELEMENTS_AND_NAMES() static int ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result); #if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) bool m_bCategoriesShown; #endif public: UIScene_DLCMainMenu(int iPad, void *initData, UILayer *parentLayer); ~UIScene_DLCMainMenu(); virtual void handleTimerComplete(int id); virtual void handleGainFocus(bool navBack); virtual EUIScene getSceneType() { return eUIScene_DLCMainMenu;} virtual void tick(); virtual void updateTooltips(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handlePress(F64 controlId, F64 childId); };