#pragma once // Defines the fixed groups for UI (lower numbers ticked first, rendered last (ie on top)) enum EUIGroup { eUIGroup_Fullscreen, eUIGroup_Player1, #ifndef __PSVITA__ eUIGroup_Player2, eUIGroup_Player3, eUIGroup_Player4, #endif eUIGroup_COUNT, eUIGroup_PAD, // Special case to determine the group from the pad (default) }; // Defines the layers in a UI group (lower numbers ticked first, rendered last (ie on top)) enum EUILayer { #ifndef _CONTENT_PACKAGE eUILayer_Debug, #endif eUILayer_Tooltips, eUILayer_Error, eUILayer_Alert, eUILayer_Fullscreen, // Note: Fullscreen in this context doesn't necessarily mean fill the whole screen, but fill the whole viewport for this group. Enables processes that don't interefere with normal scene stack eUILayer_Popup, eUILayer_Scene, //eUILayer_Chat, eUILayer_HUD, eUILayer_COUNT, }; // Defines the scenes and components that can be added to a layer // If you add to the enums below, you need to add the scene name in the right place in CConsoleMinecraftApp::wchSceneA enum EUIScene { eUIScene_PartnernetPassword = 0, eUIScene_Intro, eUIScene_SaveMessage, eUIScene_MainMenu, eUIScene_FullscreenProgress, eUIScene_PauseMenu, eUIScene_Crafting2x2Menu, eUIScene_Crafting3x3Menu, eUIScene_FurnaceMenu, eUIScene_ContainerMenu, eUIScene_LargeContainerMenu,// for splitscreen eUIScene_InventoryMenu, eUIScene_DispenserMenu, eUIScene_DebugOptions, eUIScene_DebugTips, eUIScene_HelpAndOptionsMenu, eUIScene_HowToPlay, eUIScene_HowToPlayMenu, eUIScene_ControlsMenu, eUIScene_SettingsOptionsMenu, eUIScene_SettingsAudioMenu, eUIScene_SettingsControlMenu, eUIScene_SettingsGraphicsMenu, eUIScene_SettingsUIMenu, eUIScene_SettingsMenu, eUIScene_LeaderboardsMenu, eUIScene_Credits, eUIScene_DeathMenu, eUIComponent_TutorialPopup, eUIScene_CreateWorldMenu, eUIScene_LoadOrJoinMenu, eUIScene_JoinMenu, eUIScene_SignEntryMenu, eUIScene_InGameInfoMenu, eUIScene_ConnectingProgress, eUIScene_DLCOffersMenu, eUIScene_SocialPost, eUIScene_TrialExitUpsell, eUIScene_LoadMenu, eUIComponent_Chat, eUIScene_ReinstallMenu, eUIScene_SkinSelectMenu, eUIScene_TextEntry, eUIScene_InGameHostOptionsMenu, eUIScene_InGamePlayerOptionsMenu, eUIScene_CreativeMenu, eUIScene_LaunchMoreOptionsMenu, eUIScene_DLCMainMenu, eUIScene_NewUpdateMessage, eUIScene_EnchantingMenu, eUIScene_BrewingStandMenu, eUIScene_EndPoem, eUIScene_HUD, eUIScene_TradingMenu, eUIScene_AnvilMenu, eUIScene_TeleportMenu, #ifdef _XBOX // eUIScene_TransferToXboxOne, #endif // When adding new scenes here, you must also update the switches in CConsoleMinecraftApp::NavigateToScene // There are quite a few so you need to check them all #ifndef _XBOX // Anything non-xbox should be added here. The ordering of scenes above is required for sentient reporting on xbox 360 to continue to be accurate eUIComponent_Panorama, eUIComponent_Logo, eUIComponent_DebugUIConsole, eUIComponent_DebugUIMarketingGuide, eUIComponent_Tooltips, eUIComponent_PressStartToPlay, eUIComponent_MenuBackground, eUIScene_Keyboard, eUIScene_QuadrantSignin, eUIScene_MessageBox, eUIScene_Timer, eUIScene_EULA, eUIScene_InGameSaveManagementMenu, #endif // ndef _XBOX #ifdef _DEBUG_MENUS_ENABLED eUIScene_DebugOverlay, eUIScene_DebugItemEditor, #endif #ifndef _CONTENT_PACKAGE eUIScene_DebugCreateSchematic, eUIScene_DebugSetCamera, #endif eUIScene_COUNT, }; // Used by the fullscreen progress scene to decide what to do when a thread finishes enum ProgressionCompletionType { e_ProgressCompletion_NoAction, e_ProgressCompletion_NavigateBack, e_ProgressCompletion_CloseUIScenes, e_ProgressCompletion_CloseAllPlayersUIScenes, e_ProgressCompletion_NavigateToHomeMenu, e_ProgressCompletion_AutosaveNavigateBack, e_ProgressCompletion_NavigateBackToScene, }; enum EToolTipButton { eToolTipButtonA = 0, eToolTipButtonB, eToolTipButtonX, eToolTipButtonY, eToolTipButtonLT, eToolTipButtonRT, eToolTipButtonLB, eToolTipButtonRB, eToolTipButtonLS, eToolTipNumButtons }; enum EToolTipItem { eToolTipNone = -1, eToolTipPickupPlace_OLD = 0, // To support existing menus. eToolTipExit, eToolTipPickUpGeneric, eToolTipPickUpAll, eToolTipPickUpHalf, eToolTipPlaceGeneric, eToolTipPlaceOne, eToolTipPlaceAll, eToolTipDropGeneric, eToolTipDropOne, eToolTipDropAll, eToolTipSwap, eToolTipQuickMove, eToolTipQuickMoveIngredient, eToolTipQuickMoveFuel, eToolTipWhatIsThis, eToolTipEquip, eToolTipClearQuickSelect, eToolTipQuickMoveTool, eToolTipQuickMoveArmor, eToolTipQuickMoveWeapon, eToolTipDye, eToolTipRepair, eNumToolTips }; enum EHowToPlayPage { eHowToPlay_WhatsNew = 0, eHowToPlay_Basics, eHowToPlay_Multiplayer, eHowToPlay_HUD, eHowToPlay_Creative, eHowToPlay_Inventory, eHowToPlay_Chest, eHowToPlay_LargeChest, eHowToPlay_Enderchest, eHowToPlay_InventoryCrafting, eHowToPlay_CraftTable, eHowToPlay_Furnace, eHowToPlay_Dispenser, eHowToPlay_Brewing, eHowToPlay_Enchantment, eHowToPlay_Anvil, eHowToPlay_FarmingAnimals, eHowToPlay_Breeding, eHowToPlay_Trading, eHowToPlay_NetherPortal, eHowToPlay_TheEnd, #ifdef _XBOX eHowToPlay_SocialMedia, eHowToPlay_BanList, #endif eHowToPlay_HostOptions, eHowToPlay_NumPages }; // Credits enum ECreditTextTypes { eExtraLargeText = 0, eLargeText, eMediumText, eSmallText, eNumTextTypes }; #define NO_TRANSLATED_STRING ( -1 ) // String ID used to indicate that we are using non localised string. #define CONNECTING_PROGRESS_CHECK_TIME 500