#include "stdafx.h" #include "UI.h" #include "UIControl_TextInput.h" UIControl_TextInput::UIControl_TextInput() { m_bHasFocus = false; } bool UIControl_TextInput::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eTextInput); bool success = UIControl_Base::setupControl(scene,parent,controlName); //TextInput specific initialisers m_textName = registerFastName(L"text"); m_funcChangeState = registerFastName(L"ChangeState"); m_funcSetCharLimit = registerFastName(L"SetCharLimit"); return success; } void UIControl_TextInput::init(const wstring &label, int id) { m_label = label; m_id = id; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 2 , value ); #ifdef __PSVITA__ // 4J-TomK - add this buttonlist to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } #endif } void UIControl_TextInput::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id); } void UIControl_TextInput::setFocus(bool focus) { if(m_bHasFocus != focus) { m_bHasFocus = focus; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = focus?0:1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value ); } } void UIControl_TextInput::SetCharLimit(int iLimit) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iLimit; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCharLimit , 1 , value ); }