#include "stdafx.h" #include "UI.h" #include "UIControl_SlotList.h" UIControl_SlotList::UIControl_SlotList() { m_lastHighlighted = -1; } bool UIControl_SlotList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eSlotList); bool success = UIControl_Base::setupControl(scene,parent,controlName); //SlotList specific initialisers m_addSlotFunc = registerFastName(L"addSlot"); m_setRedBoxFunc = registerFastName(L"SetSlotRedBox"); m_setHighlightFunc = registerFastName(L"SetSlotHighlight"); m_lastHighlighted = 0; return success; } void UIControl_SlotList::addSlot(int id) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = false; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = false; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addSlotFunc ,3 , value ); } void UIControl_SlotList::addSlots(int iStartValue, int iCount) { for(unsigned int i = iStartValue; i < iStartValue + iCount; ++i) { addSlot(i); } } void UIControl_SlotList::setHighlightSlot(int index) { if(index != m_lastHighlighted) { if(m_lastHighlighted != -1) { setSlotHighlighted(m_lastHighlighted, false); } setSlotHighlighted(index, true); m_lastHighlighted = index; } } void UIControl_SlotList::setSlotHighlighted(int index, bool highlight) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = highlight; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setHighlightFunc , 2 , value ); } void UIControl_SlotList::showSlotRedBox(int index, bool show) { //app.DebugPrintf("Setting red box at index %d to %s\n", index, show?"on":"off"); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = index; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setRedBoxFunc , 2, value ); } void UIControl_SlotList::setFocus(bool focus) { if(m_lastHighlighted != -1) { if(focus) setSlotHighlighted(m_lastHighlighted, true); else setSlotHighlighted(m_lastHighlighted, false); } }