#include "stdafx.h" #include "UI.h" #include "UIControl_EnchantmentBook.h" #include "..\..\Minecraft.h" #include "..\..\TileEntityRenderDispatcher.h" #include "..\..\EnchantTableRenderer.h" #include "..\..\Lighting.h" #include "..\..\BookModel.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" UIControl_EnchantmentBook::UIControl_EnchantmentBook() { UIControl::setControlType(UIControl::eEnchantmentBook); model = NULL; last = nullptr; time = 0; flip = oFlip = flipT = flipA = 0.0f; open = oOpen = 0.0f; } void UIControl_EnchantmentBook::render(IggyCustomDrawCallbackRegion *region) { glPushMatrix(); float width = region->x1 - region->x0; float height = region->y1 - region->y0; // Revert the scale from the setup float ssX = width/m_width; float ssY = height/m_height; glScalef(ssX, ssY,1.0f); glTranslatef(m_width/2, m_height/2, 50.0f); // Add a uniform scale glScalef(1/ssX, 1/ssX, 1.0f); glScalef(50.0f,50.0f,1.0f); glRotatef(45 + 90, 0, 1, 0); Lighting::turnOn(); glRotatef(-45 - 90, 0, 1, 0); //float sss = 4; //glTranslatef(0, 3.3f, -16); //glScalef(sss, sss, sss); Minecraft *pMinecraft = Minecraft::GetInstance(); int tex = pMinecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png" pMinecraft->textures->bind(tex); glRotatef(20, 1, 0, 0); float a = 1; float o = oOpen + (open - oOpen) * a; glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f); glRotatef(-(1 - o) * 90 - 90, 0, 1, 0); glRotatef(180, 1, 0, 0); float ff1 = oFlip + (flip - oFlip) * a + 0.25f; float ff2 = oFlip + (flip - oFlip) * a + 0.75f; ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f; ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f; if (ff1 < 0) ff1 = 0; if (ff2 < 0) ff2 = 0; if (ff1 > 1) ff1 = 1; if (ff2 > 1) ff2 = 1; glEnable(GL_CULL_FACE); if(model == NULL) { // Share the model the the EnchantTableRenderer EnchantTableRenderer *etr = (EnchantTableRenderer*)TileEntityRenderDispatcher::instance->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY); if(etr != NULL) { model = etr->bookModel; } else { model = new BookModel(); } } model->render(nullptr, 0, ff1, ff2, o, 0, 1 / 16.0f,true); glDisable(GL_CULL_FACE); glPopMatrix(); Lighting::turnOff(); glDisable(GL_RESCALE_NORMAL); tickBook(); } void UIControl_EnchantmentBook::tickBook() { UIScene_EnchantingMenu *m_containerScene = (UIScene_EnchantingMenu *)m_parentScene; EnchantmentMenu *menu = m_containerScene->getMenu(); shared_ptr current = menu->getSlot(0)->getItem(); if (!ItemInstance::matches(current, last)) { last = current; do { flipT += random.nextInt(4) - random.nextInt(4); } while (flip <= flipT + 1 && flip >= flipT - 1); } time++; oFlip = flip; oOpen = open; bool shouldBeOpen = false; for (int i = 0; i < 3; i++) { if (menu->costs[i] != 0) { shouldBeOpen = true; } } if (shouldBeOpen) open += 0.2f; else open -= 0.2f; if (open < 0) open = 0; if (open > 1) open = 1; float diff = (flipT - flip) * 0.4f; float max = 0.2f; if (diff < -max) diff = -max; if (diff > +max) diff = +max; flipA += (diff - flipA) * 0.9f; flip = flip + flipA; }