#include "stdafx.h" #include "net.minecraft.commands.h" #include "GameModeCommand.h" EGameCommand GameModeCommand::getId() { return eGameCommand_GameMode; } int GameModeCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; } void GameModeCommand::execute(shared_ptr source, byteArray commandData) { //if (args.length > 0) { // GameType newMode = getModeForString(source, args[0]); // Player player = args.length >= 2 ? convertToPlayer(source, args[1]) : convertSourceToPlayer(source); // player.setGameMode(newMode); // player.fallDistance = 0; // reset falldistance so flying people do not die :P // ChatMessageComponent mode = ChatMessageComponent.forTranslation("gameMode." + newMode.getName()); // if (player != source) { // logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.other", player.getAName(), mode); // } else { // logAdminAction(source, AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF, "commands.gamemode.success.self", mode); // } // return; //} //throw new UsageException("commands.gamemode.usage"); } GameType *GameModeCommand::getModeForString(shared_ptr source, const wstring &name) { return NULL; //if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) || name.equalsIgnoreCase("s")) { // return GameType.SURVIVAL; //} else if (name.equalsIgnoreCase(GameType.CREATIVE.getName()) || name.equalsIgnoreCase("c")) { // return GameType.CREATIVE; //} else if (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) || name.equalsIgnoreCase("a")) { // return GameType.ADVENTURE; //} else { // return LevelSettings.validateGameType(convertArgToInt(source, name, 0, GameType.values().length - 2)); //} }