#pragma once using namespace std; #include #include #include "..\..\..\Minecraft.World\C4JThread.h" #include "NetworkPlayerInterface.h" #include "SessionInfo.h" class ClientConnection; class Minecraft; class CGameNetworkManager; // This is the interface to be implemented by the platform-specific versions of the PlatformNetworkManagers. This API is used directly by GameNetworkManager so that // it can remain as platform independent as possible. // This value should be incremented if the server version changes, or the game session data changes #define MINECRAFT_NET_VERSION VER_NETWORK typedef struct _SearchForGamesData { DWORD sessionIDCount; XSESSION_SEARCHRESULT_HEADER *searchBuffer; XNQOS **ppQos; SessionID *sessionIDList; XOVERLAPPED *pOverlapped; } SearchForGamesData; class CPlatformNetworkManager { friend class CGameNetworkManager; public: typedef enum { JOIN_FAILED_SERVER_FULL, JOIN_FAILED_INSUFFICIENT_PRIVILEGES, JOIN_FAILED_NONSPECIFIC, } eJoinFailedReason; virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize) = 0; virtual void Terminate() = 0; virtual int GetJoiningReadyPercentage() = 0; virtual int CorrectErrorIDS(int IDS) = 0; virtual void DoWork() = 0; virtual int GetPlayerCount() = 0; virtual int GetOnlinePlayerCount() = 0; virtual int GetLocalPlayerMask(int playerIndex) = 0; virtual bool AddLocalPlayerByUserIndex( int userIndex ) = 0; virtual bool RemoveLocalPlayerByUserIndex( int userIndex ) = 0; virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex ) = 0; virtual INetworkPlayer *GetPlayerByIndex(int playerIndex) = 0; virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid) = 0; virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId) = 0; virtual bool ShouldMessageForFullSession() = 0; virtual INetworkPlayer *GetHostPlayer() = 0; virtual bool IsHost() = 0; virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo) = 0; virtual bool LeaveGame(bool bMigrateHost) = 0; virtual bool IsInSession() = 0; virtual bool IsInGameplay() = 0; virtual bool IsReadyToPlayOrIdle() = 0; virtual bool IsInStatsEnabledSession() = 0; virtual bool SessionHasSpace(unsigned int spaceRequired = 1) = 0; virtual void SendInviteGUI(int quadrant) = 0; virtual bool IsAddingPlayer() = 0; virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0; virtual int JoinGame(FriendSessionInfo *searchResult, int dwLocalUsersMask, int dwPrimaryUserIndex ) = 0; virtual void CancelJoinGame() {}; virtual bool SetLocalGame(bool isLocal) = 0; virtual bool IsLocalGame() = 0; virtual void SetPrivateGame(bool isPrivate) = 0; virtual bool IsPrivateGame() = 0; virtual bool IsLeavingGame() = 0; virtual void ResetLeavingGame() = 0; virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0; virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam) = 0; virtual void HandleSignInChange() = 0; virtual bool _RunNetworkGame() = 0; private: virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0; virtual void _HostGame(int usersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0) = 0; virtual bool _StartGame() = 0; public: virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL) = 0; private: virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer ) = 0; public: virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index) = 0; virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index) = 0; virtual wstring GatherStats() = 0; virtual wstring GatherRTTStats() = 0; private: virtual void SetSessionTexturePackParentId( int id ) = 0; virtual void SetSessionSubTexturePackId( int id ) = 0; virtual void Notify(int ID, ULONG_PTR Param) = 0; public: virtual vector *GetSessionList(int iPad, int localPlayers, bool partyOnly) = 0; virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession) = 0; virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam ) = 0; virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ) = 0; virtual void ForceFriendsSessionRefresh() = 0; #ifndef _XBOX virtual void FakeLocalPlayerJoined() {}; // Temporary method whilst we don't have real networking to make this happen #endif #ifdef _DURANGO virtual wstring GetDisplayNameByGamertag(wstring gamertag) = 0; #endif };