#include "stdafx.h" #include "UI.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.trading.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "MultiPlayerLocalPlayer.h" #include "..\..\Minecraft.h" #include "UIScene_TradingMenu.h" UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_showingLeftArrow = true; m_showingRightArrow = true; // 4J-PB - "Villager" appears for a short time on opening the trading menu //m_labelTrading.init( app.GetString(IDS_VILLAGER) ); m_labelTrading.init( L"" ); m_labelInventory.init( app.GetString(IDS_INVENTORY) ); m_labelRequired.init( app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE) ); m_labelRequest1.init(L""); m_labelRequest2.init(L""); TradingScreenInput *initData = (TradingScreenInput *)_initData; m_merchant = initData->trader; Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this); } m_menu = new MerchantMenu( initData->inventory, initData->trader, initData->level ); Minecraft::GetInstance()->localplayers[iPad]->containerMenu = m_menu; m_slotListRequest1.addSlots(BUY_A,1); m_slotListRequest2.addSlots(BUY_B,1); m_slotListTrades.addSlots(TRADES_START,DISPLAY_TRADES_COUNT); m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27); m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9); if(initData) delete initData; // in this scene, we override the press sound with our own for crafting success or fail ui.OverrideSFX(m_iPad,ACTION_MENU_A,true); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true); app.SetRichPresenceContext(iPad, CONTEXT_GAME_STATE_TRADING); } wstring UIScene_TradingMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"TradingMenuSplit"; } else { return L"TradingMenu"; } } void UIScene_TradingMenu::updateTooltips() { ui.SetTooltips(m_iPad, IDS_TOOLTIPS_TRADE, IDS_TOOLTIPS_BACK); } void UIScene_TradingMenu::handleDestroy() { app.DebugPrintf("UIScene_TradingMenu::handleDestroy\n"); Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer(); ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false); } void UIScene_TradingMenu::handleReload() { m_slotListRequest1.addSlots(BUY_A,1); m_slotListRequest2.addSlots(BUY_B,1); m_slotListTrades.addSlots(TRADES_START,DISPLAY_TRADES_COUNT); m_slotListInventory.addSlots(MerchantMenu::INV_SLOT_START, 27); m_slotListHotbar.addSlots(MerchantMenu::USE_ROW_SLOT_START, 9); } void UIScene_TradingMenu::tick() { UIScene::tick(); handleTick(); } void UIScene_TradingMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { default: if(pressed) { handled = handleKeyDown(m_iPad, key, repeat); } break; }; } void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr item = nullptr; int slotId = -1; swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if(slotId < MerchantMenu::USE_ROW_SLOT_END) { Slot *slot = m_menu->getSlot(slotId); item = slot->getItem(); } else if(slotId >= TRADES_START) { int tradeId = (slotId - TRADES_START) + m_offersStartIndex; if(tradeId < m_activeOffers.size()) { item = m_activeOffers.at(tradeId).first->getSellItem(); } } else { int tradeId = m_selectedSlot + m_offersStartIndex; if( tradeId < m_activeOffers.size() ) { switch(slotId) { case BUY_A: item = m_activeOffers.at(tradeId).first->getBuyAItem(); break; case BUY_B: item = m_activeOffers.at(tradeId).first->getBuyBItem(); break; }; } } if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true); } void UIScene_TradingMenu::showScrollRightArrow(bool show) { if(m_showingRightArrow != show) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowScrollRightArrow , 1 , value ); m_showingRightArrow = show; } } void UIScene_TradingMenu::showScrollLeftArrow(bool show) { if(m_showingLeftArrow != show) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowScrollLeftArrow , 1 , value ); m_showingLeftArrow = show; } } void UIScene_TradingMenu::moveSelector(bool right) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = right; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcMoveSelector , 1 , value ); } void UIScene_TradingMenu::setTitle(const wstring &name) { m_labelTrading.setLabel(name); } void UIScene_TradingMenu::setRequest1Name(const wstring &name) { m_labelRequest1.setLabel(name); } void UIScene_TradingMenu::setRequest2Name(const wstring &name) { m_labelRequest2.setLabel(name); } void UIScene_TradingMenu::setRequest1RedBox(bool show) { m_slotListRequest1.showSlotRedBox(0,show); } void UIScene_TradingMenu::setRequest2RedBox(bool show) { m_slotListRequest2.showSlotRedBox(0,show); } void UIScene_TradingMenu::setTradeRedBox(int index, bool show) { m_slotListTrades.showSlotRedBox(index,show); } void UIScene_TradingMenu::setOfferDescription(const wstring &name, vector &unformattedStrings) { IggyDataValue result; IggyDataValue value[1]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)name.c_str(); stringVal.length = name.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetOfferDescription , 1 , value ); }