#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.goal.target.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.animal.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.damagesource.h" #include "GeneralStat.h" #include "Skeleton.h" #include "Creeper.h" #include "Arrow.h" #include "..\Minecraft.Client\Textures.h" #include "SoundTypes.h" void Creeper::_init() { swell = 0; oldSwell = 0; maxSwell = 30; explosionRadius = 3; } Creeper::Creeper(Level *level) : Monster( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth()); _init(); goalSelector.addGoal(1, new FloatGoal(this)); goalSelector.addGoal(2, new SwellGoal(this)); goalSelector.addGoal(3, new AvoidPlayerGoal(this, typeid(Ocelot), 6, 1.0, 1.2)); goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, false)); goalSelector.addGoal(5, new RandomStrollGoal(this, 0.8)); goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 8)); goalSelector.addGoal(6, new RandomLookAroundGoal(this)); targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Player), 0, true)); targetSelector.addGoal(2, new HurtByTargetGoal(this, false)); } void Creeper::registerAttributes() { Monster::registerAttributes(); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f); } bool Creeper::useNewAi() { return true; } int Creeper::getMaxFallDistance() { if (getTarget() == NULL) return 3; // As long as they survive the fall they should try. return 3 + (int) (getHealth() - 1); } void Creeper::causeFallDamage(float distance) { Monster::causeFallDamage(distance); swell += distance * 1.5f; if (swell > maxSwell - 5) swell = maxSwell - 5; } void Creeper::defineSynchedData() { Monster::defineSynchedData(); entityData->define(DATA_SWELL_DIR, (byte) -1); entityData->define(DATA_IS_POWERED, (byte) 0); } void Creeper::addAdditonalSaveData(CompoundTag *entityTag) { Monster::addAdditonalSaveData(entityTag); if (entityData->getByte(DATA_IS_POWERED) == 1) entityTag->putBoolean(L"powered", true); entityTag->putShort(L"Fuse", (short) maxSwell); entityTag->putByte(L"ExplosionRadius", (byte) explosionRadius); } void Creeper::readAdditionalSaveData(CompoundTag *tag) { Monster::readAdditionalSaveData(tag); entityData->set(DATA_IS_POWERED, (byte) (tag->getBoolean(L"powered") ? 1 : 0)); if (tag->contains(L"Fuse")) maxSwell = tag->getShort(L"Fuse"); if (tag->contains(L"ExplosionRadius")) explosionRadius = tag->getByte(L"ExplosionRadius"); } void Creeper::tick() { oldSwell = swell; if (isAlive()) { int swellDir = getSwellDir(); if (swellDir > 0 && swell == 0) { playSound(eSoundType_RANDOM_FUSE, 1, 0.5f); } swell += swellDir; if (swell < 0) swell = 0; if (swell >= maxSwell) { swell = maxSwell; if (!level->isClientSide) { bool destroyBlocks = level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING); if (isPowered()) level->explode(shared_from_this(), x, y, z, explosionRadius * 2, destroyBlocks); else level->explode(shared_from_this(), x, y, z, explosionRadius, destroyBlocks); remove(); } } } Monster::tick(); } int Creeper::getHurtSound() { return eSoundType_MOB_CREEPER_HURT; } int Creeper::getDeathSound() { return eSoundType_MOB_CREEPER_DEATH; } void Creeper::die(DamageSource *source) { Monster::die(source); if ( source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_SKELETON) ) { int recordId = Item::record_01_Id + random->nextInt(Item::record_12_Id - Item::record_01_Id + 1); spawnAtLocation(recordId, 1); } if ( source->getDirectEntity() != NULL && source->getDirectEntity()->instanceof(eTYPE_ARROW) && source->getEntity() != NULL && source->getEntity()->instanceof(eTYPE_PLAYER) ) { shared_ptr player = dynamic_pointer_cast(source->getEntity()); player->awardStat(GenericStats::archer(), GenericStats::param_archer()); } } bool Creeper::doHurtTarget(shared_ptr target) { return true; } bool Creeper::isPowered() { return entityData->getByte(DATA_IS_POWERED) == 1; } float Creeper::getSwelling(float a) { return (oldSwell + (swell - oldSwell) * a) / (maxSwell - 2); } int Creeper::getDeathLoot() { return Item::gunpowder_Id; } int Creeper::getSwellDir() { return (int) (char) entityData->getByte(DATA_SWELL_DIR); } void Creeper::setSwellDir(int dir) { entityData->set(DATA_SWELL_DIR, (byte) dir); } void Creeper::thunderHit(const LightningBolt *lightningBolt) { Monster::thunderHit(lightningBolt); entityData->set(DATA_IS_POWERED, (byte) 1); }