#pragma once #include "Bush_SPU.h" class CropTile_SPU : public Bush_SPU { public: CropTile_SPU(int id) : Bush_SPU(id) {} virtual Icon_SPU *getTexture(int face, int data) { if (data < 0 || data > 7) data = 7; return &ms_pTileData->cropTile_icons[data]; } virtual int getRenderShape() { return Tile_SPU::SHAPE_ROWS; } };