#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_FurnaceMenu.h" class InventoryMenu; class UIScene_FurnaceMenu : public UIScene_AbstractContainerMenu, public IUIScene_FurnaceMenu { private: shared_ptr m_furnace; public: UIScene_FurnaceMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_FurnaceMenu;} protected: UIControl_SlotList m_slotListFuel, m_slotListIngredient, m_slotListResult; UIControl_Label m_labelFurnace, m_labelIngredient, m_labelFuel; UIControl_Progress m_progressFurnaceFire, m_progressFurnaceArrow; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListIngredient, "Ingredient") UI_MAP_ELEMENT( m_slotListFuel, "Fuel") UI_MAP_ELEMENT( m_slotListResult, "Result") UI_MAP_ELEMENT( m_labelFurnace, "Furnace_text") UI_MAP_ELEMENT( m_labelIngredient, "Ingredient_Label") UI_MAP_ELEMENT( m_labelFuel, "Fuel_Label") UI_MAP_ELEMENT( m_progressFurnaceFire, "FurnaceFire") UI_MAP_ELEMENT( m_progressFurnaceArrow, "FurnaceArrow") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void handleReload(); virtual void tick(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl *getSection(ESceneSection eSection); };