#pragma once #include "UIScene.h" class UIScene_DeathMenu : public UIScene { private: enum EControls { eControl_Respawn, eControl_ExitGame }; bool m_bIgnoreInput; UIControl_Button m_buttonRespawn, m_buttonExitGame; UIControl_Label m_labelTitle; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_buttonRespawn, "Respawn") UI_MAP_ELEMENT( m_buttonExitGame, "ExitGame") UI_MAP_ELEMENT( m_labelTitle, "Title") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_DeathMenu(); virtual EUIScene getSceneType() { return eUIScene_DeathMenu;} virtual void updateTooltips(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: void handlePress(F64 controlId, F64 childId); #ifdef _DURANGO virtual long long getDefaultGtcButtons() { return 0; } #endif };