#pragma once #include "UIScene_AbstractContainerMenu.h" #include "IUIScene_ContainerMenu.h" class InventoryMenu; class UIScene_ContainerMenu : public UIScene_AbstractContainerMenu, public IUIScene_ContainerMenu { private: bool m_bLargeChest; public: UIScene_ContainerMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_ContainerMenu;} protected: UIControl_SlotList m_slotListContainer; UIControl_Label m_labelChest; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene_AbstractContainerMenu) UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel ) UI_MAP_ELEMENT( m_slotListContainer, "containerList") UI_MAP_ELEMENT( m_labelChest, "chestLabel") UI_END_MAP_CHILD_ELEMENTS() UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); virtual void handleReload(); virtual int getSectionColumns(ESceneSection eSection); virtual int getSectionRows(ESceneSection eSection); virtual void GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ); virtual void GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ); virtual void handleSectionClick(ESceneSection eSection) {} virtual void setSectionSelectedSlot(ESceneSection eSection, int x, int y); virtual UIControl *getSection(ESceneSection eSection); };