#include "stdafx.h" #include "SkeletonRenderer.h" #include "SkeletonModel.h" #include "../Minecraft.World/Skeleton.h" ResourceLocation SkeletonRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON); ResourceLocation SkeletonRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON); SkeletonRenderer::SkeletonRenderer() : HumanoidMobRenderer(new SkeletonModel(), .5f) { } void SkeletonRenderer::scale(shared_ptr mob, float a) { if (dynamic_pointer_cast(mob)->getSkeletonType() == Skeleton::TYPE_WITHER) { glScalef(1.2f, 1.2f, 1.2f); } } void SkeletonRenderer::translateWeaponItem() { glTranslatef(1.5f / 16.0f, 3 / 16.0f, 0); } ResourceLocation *SkeletonRenderer::getTextureLocation(shared_ptr entity) { shared_ptr skeleton = dynamic_pointer_cast(entity); if (skeleton->getSkeletonType() == Skeleton::TYPE_WITHER) { return &WITHER_SKELETON_LOCATION; } return &SKELETON_LOCATION; }