#include "stdafx.h" #include #include "InputOutputStream.h" #include "PacketListener.h" #include "SetTimePacket.h" SetTimePacket::SetTimePacket() { gameTime = 0; dayTime = 0; } SetTimePacket::SetTimePacket(__int64 gameTime, __int64 dayTime, bool tickDayTime) { this->gameTime = gameTime; this->dayTime = dayTime; // 4J: We send daylight cycle rule with host options so don't need this /*if (!tickDayTime) { this->dayTime = -this->dayTime; if (this->dayTime == 0) { this->dayTime = -1; } }*/ } void SetTimePacket::read(DataInputStream *dis) //throws IOException { gameTime = dis->readLong(); dayTime = dis->readLong(); } void SetTimePacket::write(DataOutputStream *dos) //throws IOException { dos->writeLong(gameTime); dos->writeLong(dayTime); } void SetTimePacket::handle(PacketListener *listener) { listener->handleSetTime(shared_from_this()); } int SetTimePacket::getEstimatedSize() { return 16; } bool SetTimePacket::canBeInvalidated() { return true; } bool SetTimePacket::isInvalidatedBy(shared_ptr packet) { return true; } bool SetTimePacket::isAync() { return true; }