#include "stdafx.h" #include "SilverfishRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "SilverfishModel.h" ResourceLocation SilverfishRenderer::SILVERFISH_LOCATION(TN_MOB_SILVERFISH); SilverfishRenderer::SilverfishRenderer() : MobRenderer(new SilverfishModel(), 0.3f) { } float SilverfishRenderer::getFlipDegrees(shared_ptr spider) { return 180; } void SilverfishRenderer::render(shared_ptr _mob, double x, double y, double z, float rot, float a) { MobRenderer::render(_mob, x, y, z, rot, a); } ResourceLocation *SilverfishRenderer::getTextureLocation(shared_ptr mob) { return &SILVERFISH_LOCATION; } int SilverfishRenderer::prepareArmor(shared_ptr _silverfish, int layer, float a) { return -1; }